| As an interactive art,games are an important way for people to entertain and relax and meet their spiritual needs,and have an important impact on people’s daily life.With the continuous development of the economy,people are more and more willing to pay for cultural entertainment.It is precisely because of the consumption power of players that a large number of game designs aimed at the "weakness of human nature" and addictive "purpose" continue to emerge.This part of game manufacturers only focus on commercial value and do not care about game content,which hinders the development potential of games beyond the incarnation of craftsmanship,and even makes players become gamers without knowing it.Therefore,the development and evolution of video games has become more and more prominent in terms of artistic expression."Metagame",this article specifically refers to video games that contain selfreferential and "meta-fiction" ideas,often manifested as video games that break the fourth wall.They often reflect and deconstruct their own existence in the game,and interact with the game.directly interact with the player in front of the screen.The pursuit of deeper content has undoubtedly reached the realm of art.In recent years,several phenomenal award-winning "meta-game" works have sparked interest in understanding and paying attention to it.The author believes that although "meta-game" may not become the mainstream expression form of games,it is destined to occupy a place in the future because of its unique interaction mechanism and special emotional interaction experience.This paper uses the related theories of interaction design and game emotional design to study the "meta game",trying to understand the "meta game" from a deep level.The study found that "meta-game" use the "defamiliarization" of games to encourage players to look at video games from a new perspective by jumping out of the conventional framework of video games,leaving room for thinking between the game and the players,and bringing a special emotional interaction experience,which is the core element that distinguishes it from other video games,and is also the focus of this paper.Under this premise,the author divides the paper into four parts: The first part mainly defines the research object and summarizes the relevant theories,and concludes and deduces the emotional interaction design model of "metagame" in this paper: Instinct——Game Aesthetic Elements——Game art,music;behavior—— game elements——choice and control,flow,action;reflection——game narrative elements——characters,plot,world view.The second part will study the interactive features,interactive manifestations and emotional experience of the "meta-game".The third part is based on the derived "metagame" emotional interaction design model,combined with relevant typical case analysis to verify the unique emotional experience brought by "meta-game" through interaction design,and summarizes the "meta-game" emotional interaction design principles.The last chapter analyzes the meaning and existing problems brought by "meta-",and puts forward corresponding coping strategies and future development prospects for the existing deficiencies. |