| The childhood stage is the most critical period for the cultivation of human ability and character,and the education of children is one of the main forms of cultivating children.As an important place for children’s education,museums play an incomparable role in school and family education.At the same time,museums also undertake the responsibility of spreading and inheriting social and cultural heritage,which is an important way to inspire children’s initial cognition and interest in historical and cultural heritage.The construction of online museums focusing on children’s growth can satisfy children’s acquisition of museum knowledge,enhance the interaction between children and exhibits,enable children to quickly accept the new mode of "digital and education",and promote the new trend of digital development of children’s education.In the 21 st century,the outbreak of the epidemic has had a huge impact on all walks of life.Under this environment,children’s virtual museum emerges at the right moment.As a slightly unfamiliar avant-garde concept,it has entered the public’s field of vision.However,the emergence and development of emerging industries are in the following situations: First of all,children’s virtual museum is a new thing,many related designers do not pay much attention to the construction of children’s virtual museum,lack of depth of understanding,still maintain the inherent thinking of traditional museum design;Secondly,the positioning of the users of children’s virtual museum is not accurate enough,and there is no division of the needs of children of different ages,so the pertinence is not strong.Finally,some museums or experience museums related to children do not achieve real interaction with children,and the construction of virtual museums for children also has the problem of weak interaction.In a word,the current design of virtual museums for children lacks pertinence and interaction,so the construction of virtual museums for children is full of opportunities as well as challenges.In this paper,theories of interaction design,virtual reality technology and children’s virtual museum are studied.Children aged 18 and below are divided into different age groups and their behavioral characteristics,physiological and psychological needs are analyzed.Through the comparison and analysis of the cases of children’s virtual museum at home and abroad,it is found that there are problems in the form and content,information technology and user segmentation of children’s virtual museum at present.In order to solve these problems,the author takes children aged 3 to 15 as the main research object,uses the form of questionnaire to understand the actual needs of children in this age group for virtual museum,and combines the "user-centered" interaction design concept and technology to formulate the design process of children’s virtual museum.Finally,on the basis of preliminary theoretical research and investigation and analysis,a children’s virtual museum suitable for the needs of children aged 5 to 8 is designed to realize real-time interaction with children,and achieve the purpose of expanding children’s vision,promoting children’s education progress and promoting digital development. |