| With the development of aesthetic education and the improvement of people’s spiritual needs,music,as a unique language that brings people enjoyment and healing,has more and more followers and learners.In this study,the adult piano teaching will be discussed.Adults will encounter various difficulties from themselves and the learning environment when learning piano.This thesis analyzes and discusses these problems in the research background part.In this thesis,we will also analyze the shortcomings of the current teaching situations,combine the advantages of gamification,and advocate the new trend of adult piano teaching in the future-gamified piano teaching.There are still many innovations in the existing piano teaching and music games.This research will design the gamification introductory teaching course according to the existing problems.This thesis will introduce the gamification curriculum design process,comprehensively analyze the characteristics of adult learning groups and the characteristics of introductory piano knowledge,and combine the author’s 8 years of piano teaching experience to refine the adult piano teaching content,plan the teaching content,and explore the gamification strategy for each Teaching and Practice Strategies.In this study,the author creates musical characters for the seven-tone that are interspersed in the whole introductory teaching process.In addition to improving the interest of teaching,the seven-tone role will also be used as a memory tool to help students memorize music and become familiar with music theory.This research helps students memorize music theory knowledge through music story and plot,turns boring mechanical exercises into interesting game experience through innovative music game design,and integrates feedback and rewards into gamification strategies to stimulate students’ internal motivation and willingness to learn.The subjects of this study were at age range of 18 to 30 years old of undergraduate,postgraduate and adult piano learners.A total of 20 people who met the test requirements were recruited for the test.The experimental group who implemented the gamification teaching course used the "Music Planet" gamification teaching and practice strategy courseware innovatively designed in this study;the other group was the control group,which adopted traditional piano teaching and practice methods without gamification strategy.During the experiment,a questionnaire for learning attitudes was used to collect students’ learning attitudes and interests.After the experiment,the teaching effectiveness of different teaching strategies was examined through a score-reading ability test and music playing.According to the final experimental results,it can be concluded that the teaching and practice of gamification design can improve students’ interest in learning at all stages,effectively improve students’ intrinsic learning motivation,and have better teaching results.At last,I hope that through the wings of gamification,more piano learners can complete the introductory courses more smoothly,feel the charm of music,and enjoy the playing of the piano. |