| Since the new curriculum and teaching reform,as people’s demand for“edutainment” has been rising,gambling teaching research has become one of the most important areas in the education field.It integrates the game into the process of curriculum teaching and self-directed learning.It has unique value in motivating learning,knowledge learning,ability enhancement,and cultivation of emotional attitudes and values.In view of this,this study is based on gamification.Firstly,it explores the connotation of game-based teaching.Through the research methods of literature and other methods,the three concepts of games,educational games,and gamification teaching are theoretically carded and summarized,and also the differences and links between them;Secondly,Based on the theories of constructivism,game-based learning,and multi-intelligence,the analysis of the teaching objectives,practical conditions,teaching process,and teaching evaluation in the teaching model was systematically analyzed,and the game-based teaching model of the present study was constructed.Finally,in this study,the "Elementary English Grade 3 English" textbook published by the People’s Education Press is used as an experimental teaching material.The teaching plan was designed for the fourth element of the teaching material.The study was conducted at a primary school student in Gong Yi City,Henan Province.One-month teaching practice research is done to verify the validity of the model design.Through analyzing and summarizing the results of the teaching experiments,it is concluded that gamification teaching has a great effect in stimulating students’ interest in learning,maintaining learning motivation,improving learning efficiency,and improving student learning.With the help of this study,we hope to provide the educators some thoughts and inspirations for gamified teaching: it is hoped that the educational practitioners can examine the educational games in a rational manner,explore the education,the educational games and the rules of teaching actively,and let the educational games add more vigor and vitality to us in the education and teaching. |