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The Teaching Design Of Classroom Games Aiming At Adult Intermediate Chinese Course In The Context Of Culture

Posted on:2017-11-10Degree:MasterType:Thesis
Country:ChinaCandidate:X LiFull Text:PDF
GTID:2335330512453115Subject:Chinese international education
Abstract/Summary:PDF Full Text Request
At present,the game teaching method is very popular in the area of teaching Chinese to speakers of other languages;all kinds of game teaching materials and papers are also emerging endlessly.More and more teachers believe that the game is no longer applied only to children’s teaching,but also to that of adults,which can be used to make classsroom atmosphere more dynamic and help students study Chinese effectively.During the teaching practice at the Confucius Institute of Barcelona.I used game teaching method frequently,and realized the role it played in activating the classroom atmosphere.improving,the classroom participation and teaching effect.In addition,I also found some part of game teaching methods can be improved to some extent.Most of the games are very effective for students to learn speech,vocabulary,grammar and other language elements,but for Chinese culture.which aroused the majority of students’ interest,did not play an efficient role.Specialized Ccultural lectures emphasize more in the theoretical understanding;and cultural experience activities can not meet the strong need for culture learning because of the limited experience time.So I am thinking whether I can combine the cultural elements and language elements together?In view of the game teaching method can be improved.I tried to apply my game idea to the specific teaching materials,and design a series of classroom teaching games aiming at adults in the context of cultural scenes.First of all,I conducted a questionnaire survey and an interview to the teachers and students of Confucius Institute to learn about their views and attitudes about the teaching games,and some part which need to be improved.It provide evidence for teaching game design.Secondly.I summarized and classified the cultural projects.According to Liu Xun’s classification of cultural items in the book "An Introduction to Chinese as a foreign Language pedagogy".I divided the cultural items in the "New Practical Chinese Textbooks" into four categories:Material culture.Behavioral culture,Institutional culture,Conceptual culture,subdivided into:cultural customs,social behavior,literature and art,values,tourism geography and other cultural subprojects;Thirdly,I chose some texts which contain cultural factors,which are more prominent and obvious to design cultural scene.On the one hand,it’s easier to design cultural scenes;on the other hand.it contributed to the integration of language tasks and cultural scenes,such as:traditional festival scenes,social and cultural scenes,travel scenes and so on.Finally,I combined the language elements and cultural sccenarios together,which indicates that students can complete the cultural and language tasks assigned by teachers in a simulated cultural scene.For example,if you do a vocabulary task well,you can get a tool to help the Cowherd and Weaver meet:if you win the knowledge contest,you can gain travel tickets to where you want to go.In the process of doing the task,students can acquire language skills and Chinese culture in the meantime.I will select three typical games to display in the paper afterwards.
Keywords/Search Tags:adult, intermediate course, classroom games design, cultural scenery
PDF Full Text Request
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