| I could not remember when I played electronic game. In my impression, when I was a child I always, with my classmates, took some loose changes to buy some game coins and then devoted myself into some electronic games like action games or war games. It's in the 1990's last century that I was really shocked with the rapid development in the game technologies, when 3DO cooperation put forth a horrible game "D", in which movie elements and 3D computer graphic simulation technologies were put into use. At the corresponding period it's the game like "VR fighter"series(SEGA SATUNE),"TEKKEN"series(SONY PS), "BIOHAZARD"series(COPCOM), "TOMB RAIDER"series (EDIOS)put forth in different game platforms that advanced the game technologies to the new peak. After this, the competition in the next generation game player was becoming cruel, simultaneously, the operation capacity in PC was improved continuously, however the price in PC, was declining incessantly too. Under the circumstance many game software investor began to pay attention to PC game market. They transplanted many famous games in the game player onto the PC platform, and furthermore, they designed games directly on the PC platform, therefore, game software in this term became really plentiful. And at this stage too, there were not only different types of electronic game software, but also vision impact and spirit enjoyment that combination of game technologies and game art brought were matchless. Some of them were the most representatives such as "FINAL FANTASY"series, "Diablo"series.I didn't have deep impression about when online game had sprouted and developed in China, because I was so busy in my work that moment and rarely logged on internet that I slowly acquainted myself with newborn things. In my memory, it seems that I read a news from internet in which ShenDa network corporation fell into arrears with money of Actoz and Wanade of KOREA'corporation, therefore, both of corporation stopped the Shenda management right to the"LEGEND". Due to the incident, the online game dissension brought out between both parties had happened first time. Through the event I really concerned about online game, gradually, I were interested in it and relevant things.The beginning of game making in China is rather late, and there has been a big distance in its production strength, no matter in scale, experience, technologies, compared with foreign game producer. Except that, however, game market and consensus trend in china are not benefit for domestic game exploiture. Although bad environments, there lie so many electronic game fans persist in game career. I think I am one of them. I'm a layman in the field of game design and exploitation, but which can't prevent me from being devoted myself to it with my enthusiasm and study.The knowledge involved in the field of the game making is really abroad, thereout, it's no time and possible for a man to study profoundly every aspect of the field. In this dissertation I'd like to discuss mainly about the knowledge of online game scheme (applying to single game design too) and I hope that specialists in game making could take part actively and propose good ideas. |