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Aesthetic Factor Of The Massively Multiplayer Online Game

Posted on:2008-08-15Degree:MasterType:Thesis
Country:ChinaCandidate:H HuFull Text:PDF
GTID:2155360215469612Subject:Fine Arts
Abstract/Summary:PDF Full Text Request
The Massively Multiplayer Online Role-Playing Game is a new thing that has appeared in recent years. MMORPG,Culture and Amusement have close connection. And it has far more reach aesthetics.This paper proceeds from aesthetic angle, analyzed the aesthetic characteristic in the MMORPG, there is background of its special era in the production of on one hand postindustrial era, the era of consumption has coming. MMORPG are typical representatives of a kind of culture of fawning on customs produced under this kind of era. Combination as the games and network, the MMORPG has its special aesthetic characteristics, can be divided into three according to nature: Recreational, fictitious, and interplay.This thesis has also analyzed the psychological course of the MMORPG from psychology and aesthetic angle. Divide this course into four stages: It is that intuition, perceiving is entered, the second is that the immersing type experience, the third is that the imagination of free style and a climax of sympathetic response type.In the end, this paper from the angle of masses' amusement, culture phenomenon and polytechnic art analyzed its three levels: The physiology perceives level, psychological need level and spirit and makes the level joyful.To this new thing of the MMORPG, we need dialectical treating it. We should see its progressive factor, should see its society enlighten by education conflicting to some extent. In on hand we should let it developed freely, in other hand we ought avoid its negative consequence.
Keywords/Search Tags:MMORPG, Aesthetic characteristic, Psychological course of aesthetics, Pleasant sensation of aesthetic
PDF Full Text Request
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