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The Study Of Digital Game-Based Learning

Posted on:2009-03-27Degree:MasterType:Thesis
Country:ChinaCandidate:M X DuanFull Text:PDF
GTID:2167360245974111Subject:Comparative Education
Abstract/Summary:PDF Full Text Request
As the rapid development of modern information and multi-media technology, digital game has got much more development and popularization than before. Considering social, economical and cultural field, digital game is playing more and more important role in the life of modern people, and becoming important part of modern society. As a new type entertainment form, digital game has exceeded any traditional entertainment forms. Besides, digital game brings great influence to global culture, especially the culture of youth as well. Facing the rapid development of digital game and the negative effect to young people, some proponents of digital game try to look on it in a bran-new point of view that the vigorous development of digital game market proves the great charm of games, which brings huge attraction to young people. Therefore, at the beginning of 1980s, the proponents began to pay attention to digital game and were surprised to the great power of games. They realized that it was much better to use the power of game to promote learning than to reject the popularity of digital games. Digital Game-Based Learning can change the way of learning and makes learning interesting, attractive and effective.According to this context, this article introduces, concludes and analyzes the actuality of the research, subsistent problem and the future development of digital game based learning. This article also tries to provide meaningful revelation to the research and practice of Digital Game-Based Learning in China. There are five parts of this article:The first part gives the reason of the study, the actuality of the research in and abroad, and the purpose and method of this study.The second part introduces some concepts, the international force of digital game, the attraction of digital game, and the negative effect to young people and the society.The third part analyzes the theory foundation of Digital Game-Based Learning, including game theory, learning theory and which kinds of learning digital games can support.The forth part introduces the practical implication methods of Digital Game-Based Learning, especially how to use commercial games in class, and the future development of it as well.The last part tries to give some inspire to our country on how to promote the research in theory and practice.
Keywords/Search Tags:Digital Game-based Learning, Digital Game
PDF Full Text Request
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