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Athletic Sanda Wrestling Classification And Application Of Technology

Posted on:2011-07-08Degree:MasterType:Thesis
Country:ChinaCandidate:C M ZhangFull Text:PDF
GTID:2167360305461577Subject:Ethnic Traditional Sports
Abstract/Summary:PDF Full Text Request
For competitive Wushu sports, its theoretical research in its infancy state, for the wrestling category theory in-depth study of one of the few, the study also to be very chaotic. And fighting the project as a whole confrontational and theoretical materials research and other similar groups compared to the theoretical study of the quantity, quality is also very different. This competitive wrestling Sanda classification and application of technology as a research object, a large amount of documentation and the actual video of statistical work against the project from the offensive and defensive characteristics of wrestling techniques start withComposite video observation, documentation and data, technical analysis, logic analysis, mathematical statistics to Sanda wrestling techniques for further classification, the classification will be wrestling with whether the means grasping the bitsCategories are divided into:no methods classes and practice wrestling wrestling two categories; a way class is further divided into arm wrestling classes wrestling neck hold, waist class wrestling, wrestling holds leg three categories; no way class is divided into lying on the ground wrestling class and the hook leg sweep kicks, legs cut class. Whether the methods used to classify the advantage of the changing number of Sanda in wrestling to avoid the overlapping phenomena, the classification of Sanda wrestling is more concise and clear, is conducive to the improvement of the theory Sanda is also conducive to teaching and training Sanda practice. Wrestling in the use of technology in the game, the outcome of the game played a key role in the total number of successful wrestling is 1835 times the number of successful leg of boxing and is 1577 times, wrestling power is 47.1% of the assembly, while the fist leg and the success rate was 19.7%, shows that the success rate of wrestling boxing and leg method is even higher success rate of 27.4% of the total, indicating that the minimum usage of wrestling, but the score is too high.Sanda wrestling was the role of technology in a unique technology, Sanda kicked the throw of three technologies, wrestling with its good balance of physical ability and ways to undermine the opponent fell to the ground the body center of gravity resulting score is a throw France's outstanding advantages; boxing to the body center of gravity high, susceptible to dive next to the skin such as the technology moves fall wrestling, leg method of attack caused one leg supporting the center of gravity, but also easily take hold and hook kick leg wrestling wrestling, etc. The technical movement fall or kicked to maintain the body's balance, physical coordination and athletes is a very important skill, he results show that there are methods class Sanda wrestling wrestling is the dominant factor of the technology; hold arm wrestling clip neck type application rate of the top four technologies in order to sort in descending is:folder neck over the back and neck do not clip legs, hold kick arm wrestling, arm in hand do not. With the success rate of the first four techniques to descending order as follows:pressure neck buckle legs, neck do not clip leg, arm hand different, clip neck over back; hold the leg throw Common wrestling, attack rate and counter-use of the use of the highest rates of technology are legs hold dive, dive hold one leg, counter-utilization rate ranked third technique is to hold the next leg press; no means only a type commonly used in wrestling hook kick throw. The classification wrestling in large, medium and small levels of usage, usage, the number of successful, high-to low-level sorting is a small, medium level, large level, the success rate of the contrary.
Keywords/Search Tags:Athletic Sanda, wrestling classification, Applied Research
PDF Full Text Request
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