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The Film And Television Art In The Digital Game Design

Posted on:2014-02-04Degree:MasterType:Thesis
Country:ChinaCandidate:M M XuFull Text:PDF
GTID:2235330395994255Subject:Art of Design
Abstract/Summary:PDF Full Text Request
The development history of opened the modern media, from books, movies, artto TV, and then to the multimedia and digital games, the progress of science andtechnology has been promoting the quite important role in the development andchange of every step of the. Enter after twenty-first Century, with the rapiddevelopment of computer technology, digital games gradually in the field of newmedia make one’s mark. This is continuous and does not subside digital gamingboom in recent years is growing more and more. Digital game seems to havesuccessfully entered public life, become a huge consumer group entertainment form.However for this new thing, we can grasp and understand the part but not much.The game is the human production and life in the vent residual energy creatingcontains specific rules of behavior mechanism, diversity of creation and participantsdecided the game’s diversity and variability. Digital game is the condensation ofcomprehensive media much professional knowledge, such a feature for Unitedgames and other media become possible. Development of thirty’s movies as abovecentury combines excellent literary art and painting art created nearly a century ofbrilliant. Believe that the digital games have more advantages will go longer andfarther in the improved road.In the first chapter of this article by the author in, gradually form of analysisfocuses on the concept of games, digital games and visual arts, as well as betweenthe natural connection. In order to prove theoretically the digital games and movie&TV art is part of the exchange, it is feasible in cross-media cooperation, andestablished a theoretical foundation for the next chapters. The second chapterdescribes the digital games and movie art cross-media cooperation significance,media alliance powerful can strengthen the game mechanism, make the virtual worldmore real, so as to promote the diversification of extension numbers of endogenous development and film and TV art, film and television double win game. Third, thefour chapter from the perspective of practice and expounds the concrete applicationof cross-media cooperation scope and detail, implementation methods andapplication skills in a specific range, as the first chapter theoretical basis was frostblade.The innovation of this paper is to build a bridge to communicate with themainstream media to learn two new century, realize the telekinesis docking linearstructure of movie art and the nonlinear structure of digital art. Which is moredetailed research from the angle of aesthetics, and reasonable application of digitalgames, in the future on the road to healthy development to make feasible thought.
Keywords/Search Tags:digital game design, film and television art game mechanism of crossmedia reference
PDF Full Text Request
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