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Education Game Gelling Degree Theory Based On The Theory Of The Gameflow Model Building And Strategy Research

Posted on:2013-02-16Degree:MasterType:Thesis
Country:ChinaCandidate:C H WangFull Text:PDF
GTID:2247330377957135Subject:Education Technology
Abstract/Summary:PDF Full Text Request
The game and education has a kind of natural connection. The concept of edutainment shorten the distance of game and education. But, in recent years the rapid development of the network games brings huge benefits to more people with a series of problems. Lack of self-control of the teenagers addicte to online games, and not to extricate themselves, waste studies, that serious influences their physical and mental development. The relevant government departments and all sectors of the community recognized the seriousness of the problem, and also took a series of measures to abate as far as possible the network game’s negative effects, and called for the health of the green network game to the whole society. So people began to research why the network games attract the children so tightly? In order to play the game and students can do everything possible to save time, can learning all kinds of complicated rules of the game, why our students in the classroom or in online learning can’t appear this kind of efforts of the spirit of inquiry? With these questions, people put forward that we can introduce the digital games into the education, that is combining the network games and the introduction.Design and develop the software of education that teachers and parents feel relieved, students liked. To realize Thousand Years Dream of edutainment of people with informationization means. Make students’ learning become happy, voluntary things become the main goal of digital education game research.However, bring education game into classroom, into students’ learning process is not easy.Partly cause of people has certain prejudice to games, and of course this also comes from the truth that the game in people life has been the role of is entertainment, and when the games are brought into study really, people need a transition phase. But mainly because to design a successful educational game that can attract the students and promotes students to learn is a very difficult thing. Although education game’s ultimate goal is to promote students’ learning of the players, but to achieve this goal, we must first make the students interested in the game and would like to stay in the game, it is the precondition of the student’s further study. This highlights the importance of the research of Adhesive-Force of education game, and how to improve the attraction of educational game with the students, and design that games is our mainly goal in this study. The first chapter introduces the concept of Adhesive-Force of Educational Games, and state the background of the study, the research status, the purpose of the research, the method and the content of the research.The second chapter stated the concepts and the fundamentals of the educational games, providing sufficient theory basis for later chapter of the study.The third chapter, the fourth chapter and chapter5is the core part of this study. In the third chapter, the author study the attribution of the Adhesive-Force of Games on basis of the study of player action motives and game motives. And think, the players’ aesthetic need, the Achievement needs, Affiliation Need and the curiosity is the player attribution of games’Adhesive-Force.The fourth chapter is the construction of educational game Adhesive-Force theory models, is the core of this research. This chapter based on the GameFlow model and combined with the third chapter of the game Adhesive-Force attribution analysis successfully constructed the education game theory model of Adhesive-Force. And think:attention, challenge, skills, control, target, feedback, flow and interaction are the inner attribution of educational games Adhesive-Force. The aesthetic experience and sense of accomplishment, belonging to the external search and gelling degrees factors, the two jointly constituted the education game model of factors affecting Educational Games Adhesive-Force. That provide theory basis for the development of educational games.Chapter5puts forward education game gelling degrees improving strategy, based on the front content, combining education game Adhesive-Force attribution analysis and theoretical model, and referencing for the realization mechanism of commercial gamesThe sixth chapter summarizes the research conclusion, the innovation points and the deficiency of the researches, and puts forward the direction for the future research.Finally, we hope this research can provide reference for the educational game study, to realize the edutainment of educational final purpose.
Keywords/Search Tags:Adhesive-Force, Educational Games, Game Adhesive-Force, Educational Games Adhesive-Force, GameFlow Model
PDF Full Text Request
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