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The Drawbacks Analysis And Suggestion Of Internal Economic System Of Network Game

Posted on:2013-11-01Degree:MasterType:Thesis
Country:ChinaCandidate:Y B PanFull Text:PDF
GTID:2249330362964919Subject:Business Administration
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As the economic system of reality society, the network game internaleconomic system model determines the healthy functioning and daily operation ofthe virtual society. As the foundation of the core module of the online games andthe virtual society, the overall planning of the economy is well-considered, theeffective functioning of microeconomic, macroeconomic whether to regulate,virtual money supply in line with the virtual economic development, the variouselements of the internal closely integrated series of important factors. All thosefactors above directly determine the life cycle of an online game and customers’reputation.Economies of online games model design depends on the selection and designof business models. The online game’s main business model is item billing,supplemented by time billing, the transaction mode is just getting started, but fullof vitality, so the focus of this paper will on the business model of online gamesprops charges and trading patterns. The current online game industry has developed rapidly, but there are four drawbacks of economic system, especially forthe item billing online games. First, the leaving virtual wealth of silver coinsdenominated; Second, serious virtual currency inflation in the online game,excessive supply of silver coins in the pursuit of limited supply of props, whichled directly to the online game coin sharp inflation; Third, depreciation charged inCNY and props within a certain time too fast, the players in the game consumerexpediency can’t be guaranteed; Last but not the least is to ignore the welfare andsecurity of players, both free players or paid players in the game are facing such asinflation and wealth the remaining problems. In particular, free players enter thegame basic survival guarantee, forcing players to pay through various means, butto mention the welfare and security of the players.Four drawbacks of the online game economies, combined with analysis of theonline game JOUNRY2’s economies, this paper proposes the following fouraspects of the means of settlement. First, the trading patterns in the auctionmechanism through price and market system to coordinate the various economicactivities between players, thus a good solution to what is produced, how toproduce and for whom the production of the three economic issues, but also fromsolve the remaining issues of virtual wealth; Second, gold coins under the “goldstandard” system for the sole currency within the game, via the operator’smacro-control, to address these sharp inflation; Third, game operators’ economicfunctions, effectively prevent the rapid devaluation of the RMB charges props, andpaid players’ interests can be guaranteed; Forth, game operators throughtransactions between the players, first to protect the survival of most of the freeplayers, and then again by a similar The fiscal policy of targeted welfare class, sothat the virtual welfare of the players to be safeguarded.In summary, this article from the perspective of economics starting and actualcases, proposed four drawbacks within the game economy, the wealth surplus,inflation, the props devaluation and neglect welfare. I will use the theoretical basisand analytical tools of economics knowledge to analysis and to put forward a newgeneration of online games, the theoretical basis of the trading patterns, how toeffectively avoid and resolve the four issues mentioned above.
Keywords/Search Tags:network game, economic system, treasure leavings, inflationdepreciation, neglect welfare, exchange model
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