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Virtue Research Network Games

Posted on:2015-03-31Degree:MasterType:Thesis
Country:ChinaCandidate:X LuFull Text:PDF
GTID:2265330425496149Subject:Radio and Television Arts
Abstract/Summary:PDF Full Text Request
The so-called "virtue" refers to the altruistic of people or things,and " Virtue of art " refers to the nature which can stimulate strongemotional freedom of the Aesthetic subject.Online games as a typical typeof interactive digital art has built up a more mature profit model on thecultural market,It is a new digital art based on digital technology inthe production of communication and consumption laying in the nature ofmorality, is filled with new realistic landscape uncertainty.Due to thisuncertainty mechanism, online games have a unique charm, which not onlyhas the altruistic effect, but also bad to others, unfolding Virtuemechanism of the online games becomes the key demands of the text.As it is well known, digital art is an organic system composed of text,production, communication, supervision and consumption, online games asone of the subsystems also contain all the components of the correspondinginevitably.Text virtue of online games is the Aesthetic subject in artsubjects shows the aesthetic value, cognitive value and practical value.As a new type of digital art text, online games are a kind of interactivedigital art type.The real mechanism is the key to judge network game artmoral value, intuitive and objective reality, subjective reality, commontext online games, the necessary conditions of the three and low carbonart.Production is the core of the network game operation, production ofvirtue is essential for the healthy development of online games to improvethe effect.The net swims the immoral producer and online games addictiontragedy is closely linked, they must take the social justice as a moralbaseline online game production scrupulously abide by, to improve the realname registration system, the enforcement of anti-obsession system structure, the key link in the forced into warning and warningmechanism so as to construct the production of virtue.At the same time,the net swims culture market should purify the propagation environment,flexible use of various marketing means, low-level desire to grasp themainstream trend at the same time can not blindly to stimulate consumer.As far as possible in the online games communication process adhering tosocial morality, spread the art reality theme, story and character, tospread realism style game with modern scientific thought and humanisticthought.While the healthy coordinated operation of an industry only rely onindustry self regulation and self control is difficult to get effectiveand fast development, to ensure that the net swims development along thegreen road, also must swim to the supervisors and managers higherrequirements.Efforts to establish the access mechanism of authority,reasonable, clear responsibility, construction, traffic regulationvirtue, must be clearly related to enterprise addictive behaviors shouldbear obligations, clearly related to punishment and compensationmechanism, be sure to strengthen the anti-obsession system from theaspects of construction supervision of strict supervisory system.Inaddition, in the construction of online games consumer virtue, shouldadvocate low carbon consumption. The so-called low carbon consumption,here refers to the consumer a reasonable scientific normative perspectivefrom personal consumption. The first step is the consumer thinking oftheir own health as the premise, to the harmonious development ofpersonality as the foothold.A qualified online consumers need toconstruct a healthy consumption motivation, in order to correctconsumption motivation lead into a healthy consumer.Finally, empirical research on the online games addiction mechanismis the important pioneering research, empirical research to quest and reveal the online games addiction mechanism, sustainable developmentof the security of online games industry. Negative virtue online gamesoutstanding is strongly addictive. Addiction nature of The online gameshas a close relationship with age, gender, participation time,participate in the number of times, the game places, psychologicalexperience, addictive Variety of online games,online games content,addictive sensitive period, addictive symptoms, online games hobbies,addictive sensitive period, addictive symptoms, consequences ofaddiction, addiction treatment and mitigation approaches.The ratio ofmale to female addiction probability; severity of symptoms of addictionand addiction time linear correlation; addict psychological experienceis similar. As the addictive effects against online games, parents shoulddo good to listen to the supervisor, the school to be a friendly guide,purifier society to be online games environment.
Keywords/Search Tags:Virtue, online games, Virtue mechanism
PDF Full Text Request
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