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The Design And Development Of Educational Games To Cultivate The Students' Scientific Literacy

Posted on:2017-06-22Degree:MasterType:Thesis
Country:ChinaCandidate:Y M DingFull Text:PDF
GTID:2347330482993588Subject:Education
Abstract/Summary:PDF Full Text Request
Whether it is for the national interest or for personal development,have some scientific literacy are of great importance. Under the conditions of modern society, Competition between nations is that competition between high-tech strength, Science and technology always affects the military, education, information security and the sustainable development of the country.Therefore, improving the scientific literacy of citizens is an important way to improve the country's comprehensive national strength. On the other hand, science and technology for human life brought great progress and improvement, Scientific advances to help people of modern life,help people live a more objective understanding, understanding society; At the same time,modern society is an indispensable part, Great progress and improvement of human life is a large part of the scientific and technological progress brings. Therefore, a correct understanding of science, understanding of scientific knowledge, with the scientific concept of every citizen are necessary.Civic scientific literacy of the most direct and basic way is to achieve through education, the main object of education students,students as part of citizens to improve their scientific literacy significantly more important.Educational games as a modern educational technology is an important area of research,with its educational and entertainment combining the advantages,it has gradually entered the classroom teaching. Experts generally believe that the use of educational games for teaching not only good to stimulate student interest in learning, but also to reflect the dominant position of students, better able to reflect the dominant position of students, enhance students' sense of participation in teaching.Therefore, this study based on the analysis of the students' scientific literacy training, with related teaching theory and teaching content,design and development of students scientific literacy educational games,analysis using educational games students scientific literacy advantage.This study mainly focused on the following three aspects.First,Analysis of the basic concepts and theories. baseding on check out related research athome and abroad, analysis of the connotation of scientific literacy, detailed elaboration of the theory of scientific literacy and educational games, explore the educational games to cultivate the students' scientific literacy.Second,Instructional design of educational games to cultivate the students' scientific literacy. Through analysis of scientific literacy, and the case of educational games, with related disciplines. Use of instructional design theory students scientific literacy education specific teaching game design.Third,The Case implement of educational games. Educational games according to the proposed model and instructional design, In RPG Maker game development platform In RPG Maker game development platform and use Photoshop and other software to complete the development of the game instance.This study, based oncarried out literature review, model construction and other work of the above study, we made the following three outstanding research results.First,This study defines the concept on the correlation and processing, analyzed and summarized the theoretical basis for research.Second,Combined with the needs of game development, analysis of the constituent elements of the game, preparation of game design construction of the educational games instructional design framework.Third,Combined with the use of educational games students theoretical analysis of scientific literacy and feasibility analysis, use RPG Game Maker software, combined with primary school science curriculum design and development of educational games "Kingdom of Plants", the verification and application of effects.Due to practical conditions and limitations in the technical aspects of my lack of ability.Although the present study reached a preset idea, but there are still some areas for improvement.First,In this study, educational game development technology of choice so commonly RPG GameMaker,. Although this software is in the process of making games portability, ease of operation and played an important role; However, due to my art, level design is not very good,make students' intuitive feel is not good enough.Second,In game testing, due to realistic conditions, this study only in a relatively small range has been tested and achieved the desired effect, but also the need to expand the game's testrange, and further verify the application of the effect of educational games.
Keywords/Search Tags:Scientific Literacy, Educational Game/video game, Instructional Strategies, Game based learning
PDF Full Text Request
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