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Action Research On Promoting Self-regulated Learning Ability Of Junior Middle School Students By Game-based Teaching

Posted on:2020-08-27Degree:MasterType:Thesis
Country:ChinaCandidate:R ZhangFull Text:PDF
GTID:2427330572974728Subject:Education Technology
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In recent years,with the rapid development of online education,educational games are becoming more and more popular[1].Domestic Scholar Tao Kan pointed out that"We need to develop marketable educational games and integrate game elements?such as problem situations,Challenges,role-playing,instant evaluations,etc.?into online and mobile learning resources to create a variety of enjoyable learning situations conducive to engagement.".Not only that,it requires to focus on training and promoting the learner's active access to knowledge and information processing ability."game-based teaching"can run the word"music"through the whole process of learning.It not only enables learners to acquire knowledge actively and actively,but also promotes their ability to ac quire and process information in the process of using electronic devices Letting nature take its course promotes both.Therefore,it is necessary to take certain incentive measures?such as game-based teaching?to improve learners'interest in learning,help learners to have the ability of independent thinking,and at the same time help learners develop good study habits Let learners solve all kinds of difficult problems by themselves to promote learners'autonomous learning ability.The author takes the junior middle school students as the research object,through implementing the"game-based teaching"pattern,stimulates the lear ner's study interest,thus trains and promotes the learner's independent study ability.This article is divided into the following six parts:The first part is the introduction.This part explains the background of this research:"game-based teaching"has obvious advantages in promoting junior middle school students'autonomous learning,so it puts forward the research questions The purpose of this paper is to study the"game-based teaching"method to promote self-regulated learning,and the research purposes are divided into theoretical and practical significance The methods used in this study are literature research,questionnaire survey and action research.The second part is literature review.This part discusses the related terms involved in this study:The development of the idea of"game-based teaching",the connotation and characteristics of game-based teaching and autonomous learning ability,their research status at home and abroad,and the close relationship between them.The third part is the original investigation of junior middle school students'autonomous learning ability.This part mainly discusses the design of the quest ionnaire,the choice of the research object and the reason of the choice The results show that the ability of autonomous learning of junior middle school students is weak before the game-based teaching method is put into practiceThe fourth part is the design and implementation of Action Research.This part elaborates how to improve junior middle school students'autonomous learning ability through one semester action research of"game-based teaching".The first round of Action Research is based on the conclusion of"the third part,the original investigation",and the second round of action research is based on"the reflection of the first round of Action Research"Finally,through the"questionnaire"to understand the"game-based teaching"on the junior high school students"autonomous learning ability"to promote the effect.The fifth part is the research results.In this part,detailed statistics and an alysis of"questionnaire?II?"and"questionnaire?III?"were conducted at the end of the first and second rounds respectively Some data in"questionnaire?II?"and"questionnaire?III?"were compared with that in"initial questionnaire?I?"It is concluded that game-based teaching can not only stimulate learners'learning motivation,but also improve learners'learning quality and is one of the better ways to promote learners'autonomous learning.The sixth part is the summary and prospect of the research.On the basis of summarizing the research results again,this paper analyzes the problems and deficiencies in the research conclusion,and looks forward to the game-based teaching to promote students'autonomous learning ability.
Keywords/Search Tags:game-based teaching, self-learning Ability, Educational Game App, game-based Teaching Platform and Website
PDF Full Text Request
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