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"Mulan Phrase" Network Game Development Space Analysis

Posted on:2016-04-24Degree:MasterType:Thesis
Country:ChinaCandidate:Z ChenFull Text:PDF
GTID:2347330488490674Subject:Theater, film and television
Abstract/Summary:PDF Full Text Request
In more than one thousand years later, the "Mulan" is not only is a piece of it in our Chinese textbooks, advancement of Mulan for the father in the story has been adapted into folk songs, poems, novels, drama, plays, films, TV, computer single games such as different forms of art. This makes it form the story of a huge system, also has become an important subject of our country's folk tales, can say it is already has a unique connotation of Chinese traditional elements. In the rapid development of network technology today, in the traditional literature as the prototype development become a network game is already the trend of The Times. Currently,the pursuit of highly entertaining experience is the most important link for all online game developers, they generally believe that only entertaining have or not is the only measure of success of a game. Since the online game development, its game mode and appeal has been the basic qualitative, in the face of today's China, online games should be more pay attention to the historical and cultural heritage in our country, how to take advantage of online games inherits the essence of traditional Chinese culture is the main goal of this thesis research.This article to "Mulan" as the research object. First chapter is the current situation of the development of the network games, mainly from the network game's background and the network game adaptation form to explore these two aspects are described. The second chapter is "Mulan" media change process, first of all from the inheritance and variation of the character Mulan image with various film and television adaptations are analyzed; secondly from the current "Mulan" adapted works explore the limitations and to explore, summed up the film adaptation of the status of limitations and leads to the following how its development into a large role play network games made adequate preparation. The third chapter is the innovation strategy of the network game development, which is the focus of this research.. The author from the game characters of multi angle setting, the innovation of the plot of the game and extension and how to develop the network game market etc. aspects detailed analysis, prove "Mulan" has developed into the potential and value of a large network game, I hope through the discussion of the theme of the game so that literature is endowed with modern philosophy return to the public eye, At the same time, it also makes the development of the network game to a new direction of the outstanding culture as the keynote and give full play to its educational function.
Keywords/Search Tags:literature adaptation, The network game, Innovation strategy, The plot setting
PDF Full Text Request
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