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Experimental Study On Using Tennis Video Games In Assistant Teaching In Universities' Tennis Selective Courses

Posted on:2018-12-07Degree:MasterType:Thesis
Country:ChinaCandidate:H LvFull Text:PDF
GTID:2347330515956764Subject:Physical Education and Training
Abstract/Summary:PDF Full Text Request
With Zheng Jie,Li nan and lots of Chinese tennis players getting good records in the international tennis tournaments,tennis become a new popular sport in peoples' eyes.And the tennis selective course in universities has become one of the most popular courses.Tennis is an easy learning but hard to be good at sport.The traditional teaching method can't fit the full-student-course.How to quickly let the student enjoy tennis and learn the basic skills is what the teaches have to consider.My research lead the tennis video games into the traditional teaching method to see if the video games could be more effective in different teaching stages.And provide some suggestions to the educational reform in universities.This research meanly using literature method,interview method,experimental method,mathematical statistics method,logic analysis method and other methods to design and analysis the teaching effect of using video games in tennis selective course.To see how three different kinds of video games influence the teaching result.My research has the result below:(1)According to the experiment data,we can see that the single player game is effective in the knowing stage of the teaching stages.The experiment data of this stage is effective than other groups.Using video games in the tennis course can be more interested than the traditional teaching method and can easily let the student get into the tennis course.The student can be much happier in learning than just waving the racket and listening to the teachers.(2)Using somatosensory devices in the tennis class is a way to guide the student practice waving the racket in a good action.According to the data of the experiment,the group which join in the experiment of using somatosensory video games performs better in basic skills.Using somatosensory device in teaching can help improve learning atmosphere of the class.From the students' learning effect and learning enthusiasm,the effect of the somatosensory video game is higher the other groups.(3)Online video game is the improve of the single player video games.In the experiment group,we assume the effect is in the tactical consciousness training.In the training of students' tactical awareness,there will be some positive effects.The test method of this group is a match in the class.But due to the class hour,the number of the students and some other factors,most of the students can't finish the match,so the test result is unsatisfactory.But in the students who can join in the match,the students from this group can use flexible tactics than other groups.But the result is similar between this group and group a(single player video game group).(4)According to the data of the experiment,we can separate the course into three stages and use different type of video games in the stages.As a result of the group a and group c,we can use just two types in the teaching activities.Suggestions:(1)In the teaching courses,teachers should have the courage to find new teaching methods to make the class atmosphere easier and also improve the enthusiasm of the learning and training activities,in order to improve the teaching quality.(2)Combine tennis video games with universities' selective courses is a challenging task.When using the tennis video game,the advantages of video games must be completely used.When teaching in the courses,the teachers must strictly control the game-time.Choose a suitable video game product is also an important thing.Suitable video games can improve the curriculum efficiency.(3)Video game is the product of science.In order to use the good thing of science,teachers must keep up with the time.They must have the courage to bring new technology to the class to improve students' attitude and enrich the teaching methods.
Keywords/Search Tags:Tennis, Selective Course, Tennis Video Game, Instructional Design
PDF Full Text Request
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