| Objective While the network brings great convenience to our daily life,it also brings excessive dependence-Internet addiction.Previous studies of Internet addiction have focused on traditional psychological aspects,such as assessment criteria,and risk factors of personality Executive function,which is considered to be a product of the coordinated operation of various cognitive processes to accomplish a particular goal in a flexible manner,is a higher cognitive function of information processing and behavior control.Research on executive function is one of the frontier issues in the field of cognitive neuroscience.There is still some controversy about whether Internet addiction can lead to impaired executive function.In the past research,it has been found that some groups have improved their execution functions by improving the level of video games by training in video games.Therefore,this study takes the "League of Legends" game as an example.It refers to its internal ranking mechanism to measure the game level of the participants,pays attention to the type of game addiction in Internet addiction,and considers the different game levels and the Internet addiction status.The differences in executive function between trials attempt to explain whether the current Internet addiction will cause the controversy of impaired executive function,and provide reference for the study of other types of Internet addiction executive functions.Methods The experimental subjects were divided into four groups: 26 people in the high-segment online game addiction group,26 in the low-segment online game addiction group,24 in the high-segment non-network game addiction group,and low-segment online games.24 people in the addiction group.The age,gender,and education level of the students are matched,and all of them are students in Wuhan.All subjects were right-handed,with no physical illness,no drug addiction or neuropsychiatric disorders,normal vision or corrected vision,and no color blindness.Using the Color Trail Test(CTT)and the Stroop Test(ST-Chinese version),which are closely related to the prefrontal executive function,the subjects were investigated for their ability to pay attention to conversion,selective attention,and response inhibition.Comparing the execution function between the online game addiction group and the non-network game addiction group and the execution function between the high segmented test and the low segment test subject under the same online game addiction condition,on the premise that the game level is the same difference.Results(1)In the digital color connection test,under the premise of the same online game addiction status,the high segmentation was significantly different from the low segmentation test in the connection II,in which the high segmentation network addiction was The trial time was significantly lower than that of the low-segment network addiction test(t=-6.59,p<0.01),and the high-segment non-network addiction test was also significantly lower than the low-segment non-network addiction test(t=-5.66,p<0.01).The difference in the effect of the connection interference was also significant.The time of the high-segment network addiction test was significantly lower than that of the low-segment network addiction test(t=-25.23,p<0.01),high segmentation non-network addiction.The subjects were also significantly lower than the low-segment non-network addiction subjects(t=-9.94,p<0.01).Under the premise of the same game level,there is no significant difference in the completion time between the online game addiction test and the non-online game addiction test in connection I and connection II,and the time difference in the connection interference effect is also not significant.(p>0.05).Through the two-way analysis of variance of the type of subject(addiction & non-addiction)2X2 game level(high segmentation &low segmentation),the main source of variation is the game level factor,and the interaction between the two is not Significant(p>0.05)(2)In the Stroop test,under the premise of the same online game addiction status,the number of errors in the high segmented subjects in Stroop-A,Stroop-B and Stroop-C are both low and low.There was no significant difference(P>0.05);however,there was a significant difference between high segmentation subjects and low segmentation subjects in Stroop-B and Stroop-C.In Stroop-B,high segmentation network addiction was The response time of the trial was significantly lower than that of the low-segment network addiction test(t=-3.28,p<0.01),and the high-segment non-network addiction test was also significantly lower than the low-segment non-network addiction test.(t=-3.23,p<0.01),in Stroop-C,the response of high-segment network addiction subjects was significantly lower than that of low-segment network addiction subjects(t=-5.90,p<0.01),high Segmental non-Internet addiction subjects were also significantly lower than those of low-segment non-network addiction subjects(t=-7.96,p<0.01).In addition,there are significant differences between the two in Stroop Interference Effects(SIE).The interference time of high segmentation network addiction subjects is significantly lower than that of low segmentation network addiction subjects(t=-6.61,p <0.01),high-segment non-Internet addiction test participants were also significantly lower than low-segment non-network addiction subjects(t=-14.10,p<0.01).Under the premise of the same game level,there is no significant difference between the number of errors in the online game addiction group and the non-network game addiction group in Stroop-A,Stroop-B and Stroop-C.p>0.05),Stroop Interference Effects(SIE)also had no significant difference(p>0.05).Through the two-way analysis of variance of the type of subject(addiction & non-addiction)2X2game level(high segmentation & low segmentation),the main source of variation is the game level factor,and the interaction between the two is not Significant(p>0.05)Conclusion High-segment players are better than low-segment players in their ability to perform conversion,selective attention,and reaction suppression regardless of whether they are in an addiction state.Under the premise of the same segmentation,Internet addiction and non-network addiction players do not show differences in these executive functions.So the main reason for the controversy over whether Internet addiction can lead to impaired executive function in the past may be to ignore the game level factor of the participants.Wanting a better level in the game itself requires better reaction speed and inhibition.This study provides a reference for the study of the executive function of other types of Internet addicts,and provides a basis for further research and clinical application of the network addiction brain mechanism and other neuropsychology. |