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"Heroiclife" And Everyday Personality

Posted on:2019-04-14Degree:MasterType:Thesis
Country:ChinaCandidate:T Y WangFull Text:PDF
GTID:2415330599954468Subject:Journalism and Communication
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Since the beginning of the 21 st century,with the rapid development of network technology,great changes have taken place in the traditional social model.The ever-changing media technology has formed a new cultural atmosphere: fragmented reading habits,labeled text style,and huge information flow,all of which provide a new self-identity environment for contemporary adolescents.The influence of technological environment is not only individual,but also group and cultural.Self-technology in the network age provides people with various ways of self-expression.Take COSPLAY as an example,the youth subculture represented by COSPLAY is good at representing the perceptual world of self-expression or full virtualization.COSERs pursue a kind of self-expression autonomy and recognition through on-line technology platform and off-line group interaction.Same.In the actual practice process,based on ACG cultural identity,adolescents gradually established their subcultural identity in COSPLAY culture,and through the accumulation of cultural capital,they constantly consolidated their recognition of COSPLAY subculture.This study combs and summarizes the process of COSPLAY’s personal identity and group identity construction,and explores the impact of business incorporation on COSPLAY’s cultural development from the perspective of "post" subculture.Through participatory observation,this paper discusses the new trend of COSPLAY’s subculture development process,and puts forward adolescents’ bodies taking COSER as an example.The development and change of identity construction and cultural identity.Through sorting out the process of COSER’s identity construction and the trend of cultural identity development,this study draws the following conclusions: Firstly,in the aspect of identity construction,COSERs incorporate "I" into COSER’s label framework through self-categorization,and constantly acquire identity capital and strengthen identity label through practical activities.On-line and off-line group interaction,improve the cultural identity of group members,deepen the group culturalidentity;In addition,COSER through different strategies to deal with the conflict between COSER identity and social relations,through the distinction between intimate and non-intimate relationships,in order to adopt different identity strategies separately,to incarnate social stigma.In the end,COSER uses physical body to restore the virtual text object,which shows the pursuit of ideal self in the process of text selection and practice playing,but this "heroic moment" only takes effect in a special field.It represents not so much green as green.Teenagers’ stereotyped reappearance of ideal self,not to mention as a sub-cultural group,initiated a "heroic" type of confrontation to the stereotyped and boring daily life of teenagers.Secondly,compared with the traditional youth culture,COSPLAY culture,as a "post" sub-culture,shows the characteristics of style dissipation,resistance to reconstruction,and community mobility.The rise of self-technology in the Internet age and the popularity of label texts represented by ACG are the realization of COSER identity.On the basis of social and cultural foundation,the identity of "unity" and "integration" in the former social form is gradually disintegrated,and adolescents have formed a more fragmented self-identity,as well as a more diversified approach to identity integration.
Keywords/Search Tags:COSPLAY, Adolescent, Identity, Sub-culture
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