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Research On Copyright Law Protection Of Electronic Games

Posted on:2021-02-24Degree:MasterType:Thesis
Country:ChinaCandidate:H Y ZhengFull Text:PDF
GTID:2416330626466289Subject:Law
Abstract/Summary:PDF Full Text Request
Due to the complexity of video games,in the judicial practice of China,when hearing the cases of copyright disputes of video games,the video games are often divided into a variety of works,such as computer software,words,music,pictures,etc.for protection.But when it comes to the whole picture of video games,rules of video games and other elements that are not clearly defined as works,they will be protected through the anti unfair competition law.But is it reasonable to use the anti unfair competition law to protect the above elements? Can the above elements be protected by the copyright law? If it can be protected,where is its protection boundary? These are all worthy of study.This paper is divided into four chapters to discuss the topic,the first is the introduction.This paper introduces the significance of this topic from two aspects of theoretical and practical significance,and analyzes the research status at home and abroad and comments on it,introduces the research methods mainly used in this paper,and briefly describes the innovation and shortcomings of this paper.Secondly,it introduces the current situation of protecting video games.Specifically speaking,the overall picture of the video game with plot is identified as a kind of electronic work and protected,while the overall picture of other video games is often split for identification,which leads to a large number of the overall picture of the video game being ignored and thus not getting the due protection,and the rules of the video game often classify it as the thought not protected in practice.The above problems reflect the video game The elements protected by copyright law are not comprehensive.Again,the paper will gradually discuss the reasons for the application of the copyright law to protect video games.First,it introduces the composition and classification of video games,so that readers have a basic understanding of video games,that is,a video game is not a simple superposition of programs,words and pictures,not only to protect the components,but more importantly,to protect the whole picture of the video games composed of the components The rules of electronic games provide reasonable protection;secondly,the author will analyze the original height that electronic games should reach,and then,from the connotation and meaning of the word "works" in the copyright law,clarify the basic conditions that the object protected by the copyright law should meet,and then discuss that each part of electronic games belongs to the works in the copyright law;thirdly,the author will discuss from the thought Starting from the essence of expression,i.e.the unprotected and protected elements in a work,combining the application of dichotomy,blending theory and necessary scene theory in the field of video games,exploring the boundaries that should be protected in video games.Finally,from the perspective of practice,this paper will provide a feasible way to protect the judicial trial.Because different types of video games focus on different expressions,the paper will suggest that in practice,the infringement should be judged according to the content of video games;for the overall picture of video games,we should not only consider the constituent elements,but also the overall picture of video games We should not divide the rules of video games into thoughts,but analyze and find out the protected parts.
Keywords/Search Tags:video games, elements, copyright law, protect
PDF Full Text Request
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