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Self-efficacy Guide To College Students' Mobile Education Application User Experience Research

Posted on:2019-03-11Degree:MasterType:Thesis
Country:ChinaCandidate:R C JiFull Text:PDF
GTID:2417330545496206Subject:Engineering
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With the rapid development of the mobile education industry,mobile education applicationshave been immersed in people's daily learning.For mobile education applications,improving the user experience is the key to its success.In the development of mobile education applications,the most important thing is to mine user needs.The diversity of mobile education application user groups is in this paper.College students are selected as research groups.Studying the“Undergraduate” user characteristics and self-efficacy-oriented user needs,and then to build a design framework to improve the “University Students” mobile education application user experience to stimulate the "learning of college students" mobile learning self-efficacy,and then analyze the specific design strategy And design methods.This topic,taking the self-efficacy theory as the starting point,and stimulating the "college student" mobile learning self-efficacy as the main research,started to improve the "college student" mobile education application user experience as the core research.The first is the analysis of the status quo of the development of mobile education applications,analyzing the reasons why users of mobile education applications are less viable.Furthermore,the theoretical background of the study includes: the concept and characteristics of mobile education,understanding of self-efficacy,and an overview of mobile application user experience.The second chapter further clarifies the origin and function of self-efficacy,and then analyzes and analyzes the role of self-efficacy in the application of mobile education,and the design relationship between self-efficacy and user experience.The third chapter of this article mainly focuses on mobile education application(college)user research.It mainly uses situational observations,in-depth interviews and other methods to conduct in-depth research on mobile learning users "college students" group,summarize the main happening scenes of mobile learning behavior,and college students mobile learning Goals,experience goals,and factors that influence the mobile learning experience.Then he studied the psychology of "college students" self-efficacy,and analyzed and summarized the needs of "college students" for mobile learning.Chapter 4 of the core part of this article uses the Kano model to evaluate the "learning" of the "learning" mobile learning needs,and obtains the "undergraduate" mobile learning needs.According to the mobile education application user experience element model,then constructs the college student mobile education application user experience.The factor model also analyzes and summarizes the self-efficacy-oriented design performance,and draws a self-efficacy-oriented design strategy.Based on the design strategy,the design method that stimulates the “college student”self-thinking ability is derived from the above-mentioned contents.Improve the design framework of "College Students" mobile education application.Finally,it is a practical application of self-efficacy-oriented improvement of the design framework of the "college student" mobile education application.It is also a test of the model,and finally it was designed and developed to stimulate the "college student" self-efficacy,thereby improving the "college student" mobile education application user.Experience-oriented industrial design professional education applications.
Keywords/Search Tags:college students, self-efficacy, mobile education application, user experience, interaction design
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