Font Size: a A A

Research On Identity Phenomenon Of Online Games

Posted on:2019-03-04Degree:MasterType:Thesis
Country:ChinaCandidate:L MiaoFull Text:PDF
GTID:2417330548481835Subject:Chinese Language and Literature
Abstract/Summary:PDF Full Text Request
The online game is a kind of virtual communication based on the virtual platform simulated by the Internet.The network virtual technology provides a virtual experience similar to "real",also called a "quasi-social communication”.In order to realize the self-realization and identity that the game player cannot obtain in reality,online games make up for many flaws in the player's interaction in real life,and at the same time,they also cause great confusion for the individual's self-identity.The differences in the players' cultural orientation,values,ways of thinking,and social norms make the players puzzled about their identity,and are trapped in the embarrassing situation of identity fragmentation and identity loss.In online games,the player's identity consists of three parts.One is the player's recognition of the game itself;the second is the player's identification with the character;the third is the player's identification with the game team,and the three are closely linked.,promote each other,transform each other,and restrict each other,and construct the players' self-identity and social attributes of identity in online games.The motivation for gamers to experience online games can be broadly divided into two types:First,experience,players are plagued by real-life pressure and environment,choose to escape from reality in the virtual world,imagine themselves and bring them into the virtual world,Identity plays a role-play to get rid of reality,escape the plight,and pursue sensory stimulation.In the game,players can continue to explore and continue to practice,gaining a sense of progress and escalation.The second motive is socialization.People's development is often inseparable from the group.In real life,people-to-person interactions are affected by hierarchy,region,and environment.However,the communication in cyberspace is completely free and can be maximized.Limit the exertion of their own subjective initiative,arbitrarily express their opinions.At the same time,the groups in the game often appear in the form of gangs.This kind of communication is more conducive to socialization,relationship maintenance,and teamwork,and it is easier to cultivate a sense of group identity.Because the identity of players in online games is characterized by virtuality,mobility,and relationship reconstruction,online games and identity have a relationship of mutual promotion,mutual transformation,and mutual restraint.Therefore,the virtual identity in online games is constructed on individuals and The society has certain social significance.Players can use virtual identity to construct the spiritual home of virtual space,promote their own intellectual development and self-growth,release pressure,and enhance the sense of joy in life.The player's identification of the split caused by online games requires players to reconstruct their self-identity in the unification of reality and the virtual world.The interpretation of the game player's identity,analyzes the players' construction of platform identities,role identities,and clan identities in online games.Through the interaction between online games and the real world,the players return to the actual identity.Encourage gamers to rebuild social identities in the process of grouping and positive differentiation,combining with the make-up and improvement of offline self,and avoiding the negative role of strong role attachment and achievement-based games in the game,through the Internet.The active guidance of the game helps people construct ideal identities.
Keywords/Search Tags:Online games, identity, virtual identity, identity reconstruction, Ideal identity
PDF Full Text Request
Related items