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Design Study Of STEAM Learning Activity

Posted on:2019-03-22Degree:MasterType:Thesis
Country:ChinaCandidate:C ZhangFull Text:PDF
GTID:2417330566971681Subject:Education
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STEAM education(science,technology,engineering,art and mathematics)is of great significance to the development of the country and has long been an important national policy for education in developed countries.It is a core concept representing the integration of disciplines.In China,STEAM education has just entered the education informatization policy field of view in recent years.Although STEAM education has gradually emerged in China's primary and secondary schools and become a focus of the teaching reform and the development of comprehensive development talents(core literacy),but relatively speaking,China's STEAM The start of education is relatively late,and there are few theoretical and practical achievements in terms of teachers,courses,activities,etc.,and there is a lack of systematic theoretical guidance.In this study,the specific and complete program design and some practical verification of the STEAM learning activities were carried out with the example of the "Machouqin-the Soul of the Mongolian National Music" as an example,in order to enhance students' comprehensive ability in the process of multidisciplinary integration.With core literacy,and for the planning and implementation of education activities in our country's stadiums and stadiums after free opening,we provide ideas and technical paths,and play a good role as a primary function of social education institutions.Firstly,this study is an overview of STEAM education and venue learning,including an overview of STEAM education,an overview of venue learning and a theoretical basis for the design of venue learning activities.The second is the design of the learning activities of the "Machouqin-the Soul of Mongolian National Music" venue.The overall design of the learning activities and the determination of the design plan of the learning activities are discussed.The next study is the practice of "Machouqin-the Soul of Mongolian National Music" learning activities,including the preparation of learning activities,two practical activities,and evaluation of learning activities.This "Machouqin-the Soul of Mongolian National Music" venue learning event fully reflects the multi-disciplinary integration of STEAM[Science(Science)-Technology-Engine-ring(Engineering)-Art(Art)-Mathematics(Mathematics)] The requirements,including the exploration of acoustic problems,the application of information technology,the understanding of the production process of the Machouqin,the appreciation of the Machouqin art,and the exploration of mathematical problems,were finally completed.This study takes venue learning as an activity form and combines STEAM education.Through the design and practice of the learning activity of "Machouqin-The Soul of Mongolian National Music",it is conducive to the students to experience the new concepts and models of STEAM learning,and to develop the awareness of independent learning and cooperative learning of small groups.Through this study,it is beneficial to improve students' comprehensive ability and core quality in the process of multidisciplinary integration;to enhance the students' understanding of national music culture,and to initially experience the extensive and profound traditional Chinese culture.
Keywords/Search Tags:STEAM education, venue learning, event design
PDF Full Text Request
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