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Research On The Implementation Mode Of Scratch Curriculum In Primary School Based On The Idea Of STEAM Education

Posted on:2021-01-16Degree:MasterType:Thesis
Country:ChinaCandidate:Y Y ZhaoFull Text:PDF
GTID:2427330611962978Subject:The modern education technology
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The rapid development of artificial intelligence has promoted the arrival of the new digital era in an all-round way,accelerated the renewal of global knowledge and technological progress.Digital tools are widely used in all aspects of life,bringing convenience to human life,but also a new round of challenges and opportunities.The plan for the development of the new generation of artificial intelligence issued by the State Council proposes to "widely carry out science popularization activities of artificial intelligence,set up courses related to artificial intelligence in primary and secondary schools,gradually popularize programming education,and encourage social forces to participate in the development and promotion of programming teaching software and games with teaching and entertainment".However,in the programming education,how to combine the actual situation of teaching,through the programming education to cultivate students' computing thinking and improve the comprehensive ability to solve the practical problems in life,and further develop the value of programming education is a great challenge faced by the information technology education in primary and secondary schools at present.Therefore,this study aims to build the implementation mode of the primary school Scratch curriculum based on the idea of STEAM education,In order to promote the development of programming education and the cultivation of computing thinking,comprehensive ability and information literacy of primary and secondary school students.Based on the literature analysis method,with the concepts of Scratch and STEAM education as the core,this study consulted 658 literature materials,online learning andrelated teaching and training activities,as well as the communication among teachers through the HowNet to obtain information for analysis,and tried to build a primary school Scratch curriculum implementation model based on the idea of STEAM education and carry out a one-year practical research.This research focuses on why to carry out programming education? How to develop programming education and give full play to its educational value? According to the above problems,the implementation mode of Scratch course in primary school based on the idea of STEAM education is determined.Guided by the idea of STEAM education,the theory of game teaching and project-based learning is used.Based on the Scratch programming software,combined with the characteristics of the practice area,the development of local programming education and the characteristics of learners are analyzed.The creation project of biology popular science game is designed and constructed,and the cloud is used Nantes has wild animal and plant resources.Under the background of popular science education,with music,art,mathematics,Chinese,science and other disciplines,Nantes guides students to carry out interdisciplinary learning,and carries out the popularization and practice of programming education in the way of game teaching,so as to cultivate students' ability to solve problems by using interdisciplinary knowledge in programming education,and take computing thinking as the basic way of thinking Solve problems in life,improve students' information literacy,and play the educational value of programming education.The fifth part: analyze and discuss the implementation results of the project.Using interview,observation and questionnaire to analyze the practical results of the project.The sixth part discusses the achievements of this study,the shortcomings of this study and the prospect for the future.The results show that: first,the implementation mode of Scratch programming curriculum in primary schools based on the idea of STEAM education can better carry out interdisciplinary programming education,build multiple learning space for students,learn interdisciplinary knowledge and the ability to solve problems with interdisciplinary knowledge.Second,the implementation mode of Scratch programming curriculum in primary schools based on the idea of STEAM education can effectively solve the lack of teachers and teaching resources in programming education and guidestudents to learn programming in depth.It can promote programming education from code learning,skill learning to comprehensive ability training,computing thinking training,information literacy improvement and give full play to the educational value of programming education.
Keywords/Search Tags:Scratch, STEAM, Computational Thinking, Gamification Learning, Comprehensive Ability
PDF Full Text Request
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