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Research On The Cultivation Of Pupils' Computational Thinking Ability Based On Gaming Teaching

Posted on:2020-01-10Degree:MasterType:Thesis
Country:ChinaCandidate:X Z LiuFull Text:PDF
GTID:2417330572478576Subject:Education Technology
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Computational thinking is a major component of the world's three major scientific thinking which is also one of the research hotspots in the field of computer and education in China in recent years.With the advent of the information technology 2.0 era,computational thinking has become a basic skill that everyone must master.In the era of artificial intelligence and digitalization,it is necessary for students to have computational thinking ability.The improvement of computational thinking ability will promote students' logical innovation ability.At this stage,experts from all over the world have combined computational thinking with the university's computer-based curriculum.But the teaching methods for computational thinking ability remain at the exploratory stage and the training model does not have corresponding curriculum standards to support.Computational thinking is the core of information technology courses.How to cultivate and improve the computational thinking ability in the information technology courses of primary and secondary schools has become a hot topic for teachers to discuss and pay attention to.This study uses Knowledge Network to search for keywords,such as gamification teaching,computational thinking,computational thinking ability and then analyzes relevant literatures.Firstly,combining computational thinking with Scratch and designing teaching based on computational thinking which based on gamification teaching.The model process has six teaching links: cause problems,scene role analysis,analysis of mind maps,drag-and-drop construction procedures,problems and debugging and sharing challenges.Secondly,a semester teaching practice is carried out in Shenyang's S elementary School.Through the comparison of teaching practice between the experimental class and the control class.Four calculation thinking ability tests were carried out in the teaching process and the teaching practice effect was tested by comparing the test data which are the dimensions of the thinking ability before and after.Through the selection of computational thinking evaluation criteria,the students' computational thinking ability is evaluated and analyzed.The conclusion is that the gamification teaching is more effective than the current stage of heuristic teaching.Through the gamification teaching mode described in my research,the learner's computational thinking ability has been greatly improved which can be applied effectively and has certain significance for the future development of information technology teaching.Due to the short teaching practice time,there may be some shortcomings and it is necessary to continuethe practice and improve the model in the future.There are still many areas that need to be improved and developed in this research.This research also hope that more teachers will conduct further research to improve students' computational thinking ability which means students can have a better future.
Keywords/Search Tags:computational thinking, gamification teaching, Scratch, algorithmic thinking
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