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The Design Of Wushu Sanda Sense Of Body Game

Posted on:2021-05-10Degree:MasterType:Thesis
Country:ChinaCandidate:T ZhaoFull Text:PDF
GTID:2427330620466435Subject:Physical Education
Abstract/Summary:PDF Full Text Request
Wushu is the quintessence of Chinese culture,and it is one of the most representative and unique traditional cultures in Chinese culture,but the development and promotion of sanda is not optimistic.On July 25,2019,the state general administration of sports,14 ministries and commissions such as the Ministry of Education issued by the martial arts industry development planning(2019-2025)"is pointed out that the development of martial arts should make full use of the mobile Internet,cloud computing and other new technology,build a platform of" martial arts "wisdom,develops the e-sports,martial arts fitness products manufacturing,martial arts,to further expand new field" Internet + martial arts ".Today's motion-sensing games are growing fast,breaking away from the traditional gamepad and keyboard controls and replacing them with a series of body movements and sensors that mimic the player's movements to control the characters in the game.We should make full use of these new technologies and combine sanda with sanda,and then build the network and platform of "wisdom wushu" for the convenience and benefit of the people,and expand sanda to the emerging fields.With the extensive application of big data platform and artificial intelligence,it is possible to customize sanda sports and sanda body-sensing games for people of all ages in a more personal way.This paper adopts the methods of literature,logical reasoning,interdisciplinary research and observation to study the functions and characteristics of motion-sensing games,analyze its advantages and disadvantages,and point out its future development direction.At the same time,this paper studies the sports function,sports attribute and sports value of motion-sensing games from multiple perspectives.In order to better spread and promote sanda,with the help of the wide application of multimedia and the rise of body-sense games,the author designed the simulation copywriting of sanda body-sense games to combine teaching with entertainment,which can not only effectively spread sanda,but also promote the development of Chinese game market.The main conclusions of this study are:(1)After more than 40 years of development,sanda has formed a relatively complete system,but it is not optimistic in the dissemination and promotion.In order to achieve a better development,sanda must abandon its isolation,actively strengthen cooperation with emerging industries,and keep pace with The Times.The exchange and integration of sanda culture and sanda games with an open attitude and mutually beneficial ideas will further sublimate the sanda culture in sanda games.(2)Promote the core value of sanda through the cooperation with motion-sensing games.Reasonably combine the advantages of the two,both promote and influence each other.Wushu sanda broadens the development ideas of body-sense games,and the design content of body-sense games cannot be separated from that of sanda.The organic combination of motion-sensing games will also open a good new situation for its own promotion and rapid development.However,they are different in nature,so we should treat their respective development correctly,guide them to promote each other reasonably,and avoid their adverse effects.(3)The sanshou body feeling game with body is used to identify the judgment of the motion trajectory,allowing players in the case of without being limited by the space factors such as exercise anywhere on the body,shows the sports most important in keeping fit,also contains the portability and novelty,yue state,diversity,finally achieve the goal of learning.(4)Sanda body-sense games of wushu have the functions of fitness,entertainment and interaction.After drawing lessons from and learning,a copy of sanda somatosensitive game simulation was designed,which further broadened the development ideas of somatosensitive game.The unique experience,participation and entertainment in the game have a strong sense of substitution and immersion.Bring the player into the real game state and enjoy it anytime and anywhere.The convenience and quickness of the game experience and the exciting feeling of sports make more people pay attention to sanda because of their love for body-sensing games.(5)The player in the different game modes have different gaming experience,under the existing rules of wushu sanda,further strengthen the offensive and defensive consciousness,in the simulation game,because it is against from a distance,can not only avoid the fear of a beginner at first real game,can also avoid the action does not bring unnecessary specification or accidental damage,through the control to identify the parts,after dealing with the software analysis shows on the device,combined with the game feedback corresponding numerical,for players to adjust the action that you can correct mistakes and does not reach the designated position.Unlimited to learn,review the martial arts sanda technical action.In the game and study to obtain a sense of achievement,stimulate the player's desire and interest in learning.(6)The scientific and rational use of the functional characteristics of sanda sports can promote and help the development of individual and family sports,and have a great positive impact on the development of sports and social progress.Its sports value has been fully reflected.
Keywords/Search Tags:Somatosensory Games, Martial Arts Sanda, Design, Promotion
PDF Full Text Request
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