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The Alienation Research Of Online Game Playbour About Middle School Student

Posted on:2021-03-12Degree:MasterType:Thesis
Country:ChinaCandidate:T TianFull Text:PDF
GTID:2427330626455498Subject:Press and Communication
Abstract/Summary:PDF Full Text Request
The digital game industry play an important part Internet creative industry.The online games,as one of the fastest developing new game markets,have become the norm to continuously realize the industrial increment by relying on game players.In the media under the background of capital and industry capital fusion,game company offers through continuous engagement,community,and the pursuit of game violence of the game,to game players curiosity,leisure entertainment experience,loyalty,and desire to consume into used to implement the game industry value-added digital labor and capital.Especially middle school students online game players,mental and life experience are not mature,it is easy to become a free game on the industry chain under the cover of the leisure meaning of online games.Unconscious by the game company into the game production chain of the "consumer",on the one hand for the game company to create information content,on the other hand for the game platform to produce user data.As the information platform of capitalism and capitalist development depth fusion,digital media technology will be the boundaries between reality and virtual,leisure and work to eliminate gradually,the scholars will this participate in online games for recreational purposes,for game companies produce a large number of surplus value behavior due to the new digital labor form-have fun work.In this paper,based on the theory of transmission of political economics,using the questionnaire survey and in-depth interviews,to understand the middle school students the basic way of the network game players in the network game,using the attitude and behavior characteristics,reveals the high school students online game players in online games become free play "workers",again by combining Marx's alienation theory to the analysis of middle school students' network game players the signs of the alienation of labor occurs.There are five chapters in this paper.The first chapter mainly analyzes and summarizes the current situation of online games in China.Thesecond chapter summarizes the status quo of Chinese middle school students' online game players through the results of the questionnaire survey.The third chapter reveals how middle school students are brought into the industrial capital chain by games and how to create profit value for game companies by combing the internal capital logic of online game players.The fourth chapter analyzes the dissimilation characteristics of this kind of play and labor formed in the network games by combining with the four manifestations of Marx's dissimilation labor.The fifth chapter puts forward reasonable opinions and Suggestions for the alienation of middle school students' network games.
Keywords/Search Tags:Middle school students, Online game players, Play work, Labor alienation
PDF Full Text Request
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