Font Size: a A A

Research On Display Design Of Interactive Narrative In Private Collections

Posted on:2021-03-07Degree:MasterType:Thesis
Country:ChinaCandidate:W LiuFull Text:PDF
GTID:2435330605962155Subject:Art and design
Abstract/Summary:PDF Full Text Request
The development of The Times,science and technology by leaps and bounds,people's way of life has been turned,sublimation,the receiving and transmission of cultural information followed media constantly update and create new pattern,makes the exhibition space is changing and integrated into the information interactive multimedia display,promote traditional exhibition mode,display design is the future of the new technique,new trends,new form.China is a country with a profound culture,in the field of historical cultural relics collection in addition to recorded public museum there is a very large group of private collections,contains the value,is difficult to estimate the culture in an antique old street or alley of the humble occasionally inadvertently see "so-and-so collection" plaque,in the narrow space of full of beautiful things in eyes filled up with with the old items of years vicissitudes of life,or in the news two decades saw a collectors to collect and study some kind of collection as many as hundreds of pieces of history and culture construction in our country for made outstanding contributions,But these compared with the behavior of public museum on display conditions and display effect is large gap,private collectors often lack for curing technology and conditions of the collection,also does not have enough money to support and maintain the collection management,leading to a lot of precious historical relics and the gradual loss of data,also with the passage of time gradually disappeared.This paper will be an interactive narrative as a foundation for theoretical research,explore the private collection of display design in how to effectively use interactive narrative form to better show a piece of history,to explore the concept of interactive narrative,how to create a more lively introduction to form,breakthrough the limitation of time and space to better solve the private collection of the contradiction between "hide" and "exhibition" problem,improve its cultural transmission,exert its functions in terms of education.The concept of interactive narrative was first proposed by game designer Chris Crawford in his book,Interactive Narrative.The English word is"interactive narrative".Chris Crawford believes that the concept of"Interactive Narrative" is an interactive entertainment activity in which the player plays the protagonist in a rich dynamic narrative environment and thestory itself.It is the most extensive art form that exists today as a way to drive the development of storylines,because it combines traditional narrative with visual art and interactivity.Based on this concept,this paper translates"interactive narrative" into "interactive narrative".Published later western narration home Mary raul.Ryan and researchers and related field co-authored the narrative as virtual reality: literature and immersion and interaction in the electronic media,the transformation of the story,the media involved and each story,the cross media stories of the world: towards a narrative with medium meaning ";"Narratology in the Digital Age--A Study of Marie-Lauer Ryan's Narrative Theory" and other books written by Zhang Xinjun,a doctor of English linguistics in China,have conducted in-depth research on this concept and elaborated its extensive application in the fields of interactive novels,interactive dramas,games and films.Ryan advocates "thinking with media",that is,to customize the narrative mode according to the characteristics of media.But rather than feverish use of all the attributes provided by interactive media,it is a means to reconcile the system's availability with the demands of narrative meaning.By collecting network literature,related to interactive narrative literature has a research on the narrative design of the i Phone game interactive,interactive narrative research of digital museum,the children_based on emotional experience Numbers game interactive narrative research on design the interactive narrative in the entertainment and so on,can be seen from the above literature interactive narrative in the above areas has formed characteristic form,this paper focuses on and explores how to applying the concept of interactive narrative reasonable knowledge in private collection convey history culture,its purpose is to serve the public,not only for those who actively curious.From the starting point,the research direction is different from the above literatures.This article USES the literature analysis,field investigation,system summarized research methods,such as cross analyze the domestic and foreign classic case in this aspect and interactive narrative theory related content,through a lot of theory and practice research,delve into private collection on display more perfect form and narrative mode.The research value of this paper lies in:1.How to reasonably use the interactive narrative thinking in the exhibition design of private collections to improve the communication withvisitors through specific forms,which can arouse the visitors' psychological cognition of the exhibition theme.2.Refined interactive narrative in space and show the advantages of content arrangement,tease out a reasonable set of private collection of interactive narrative system of display design,display form should have the power and appeal and design method of forming a private collection is a story,a kind of education,a unique exhibition so as to better serve the public.3.Discard the traditional means of display,illustration and text,model simulation,and integrate the multimedia technology of information interaction to break the spatial limitation of collection display.
Keywords/Search Tags:folk collection, Private collections, Interactive narrative,display design
PDF Full Text Request
Related items