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Runesinger: A demonstration of coupling Korean phonics and spelling to a videogame

Posted on:2010-04-13Degree:M.F.AType:Thesis
University:University of Southern CaliforniaCandidate:Kennerly, David EthanFull Text:PDF
GTID:2447390002972885Subject:Education
Abstract/Summary:PDF Full Text Request
Runesinger is a demo of a PC videogame to practice speaking and spelling Korean. This computer-assisted language learning teaches a few meaningful nouns and verbs through the task of serving food to hungry villagers during the North Korean famine of 1997.;Inspired by melodic intonation therapy (MIT), the phrases are embedded in jingles. While the user listens and sings each note, a bouncing ball synchronizes the phonemes and graphemes. The user learns a subset of Hangul, the Korean alphabet, through a spelling puzzle. Subsequently, the user sings to same language subtitling (SLS).;The three-dimensional (3D) virtual environment, user interface, and story were designed explicitly for the phonetic spelling of the Korean language. Thus, Runesinger harnesses the tropes of videogames to practice a foreign language in a meaningful context.;KEYWORDS: computer-assisted language learning (CALL), Korean, serious game, same language subtitling (SLS), secondary language (L2), Hangul, task-based language teaching (TBLT), assessment-driven design, educational videogame, neural theory of language (NTL), edutainment, immersive language learning, restaurant script, playful learning.
Keywords/Search Tags:Language, Korean, Spelling
PDF Full Text Request
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