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Attitude of gaming employees towards problem gambling: How it affects their learning at an awareness training

Posted on:2001-07-17Degree:M.SType:Thesis
University:University of Nevada, Las VegasCandidate:Bybee, Lisa MichelleFull Text:PDF
GTID:2466390014954764Subject:Education
Abstract/Summary:
The purpose of this study is to analyze the efficacy of a problem gambling training class to train adult learners and to determine whether the attitude of this sample towards problem gambling affects their ability to learn about this issue. A survey instrument was designed by the author. The researcher used frequency distribution, crosstabulations, and linear regression to analyze the collected data. The survey sample consisted of adult gaming employees in Las Vegas who attended compulsory problem gambling awareness training.;What makes this topic, problem gambling, provocative is that people have difficulty accepting that the pursuit of the intangible product of gambling---entertainment---can have a deleterious effect on a person. The passage of a problem gambling regulation, whatever the motivation, and the existence of the Nevada Council on Problem Gambling's awareness training classes are positive signs that the gaming industry is committed to addressing this issue.
Keywords/Search Tags:Problem gambling, Training, Gaming
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