Font Size: a A A

A comparison of students' product creativity using a computer simulation activity versus a hands -on activity in technology education

Posted on:2001-08-26Degree:Ph.DType:Thesis
University:Virginia Polytechnic Institute and State UniversityCandidate:Michael, Kurt YanchenkoFull Text:PDF
GTID:2467390014960467Subject:Educational technology
Abstract/Summary:PDF Full Text Request
The purpose of this study was to compare the effect of a computer simulation activity versus a hands-on activity on students' product creativity, originality, and usefulness. Fifty-eight middle school technology education students from Northern Virginia participated in the study. Subjects were randomly assigned to either a computer simulation or hands-on treatment group. The computer simulation group used a Lego-type brick simulator to construct creative products on the computer; whereas, the hands-on treatment group used real LEG(MD bricks to construct their creative products. The hands-on groups' products were collected by the researcher and copied into the computer simulation program. Both groups' products were printed using a color printer. The printed products were evaluated by expert judges using a creative product semantic differential scale.;This study showed that there was no significant difference in product creativity scores among the computer simulation and the hands-on treatment group. The null hypothesis was accepted. Findings suggested that it was possible to use a computer simulation activity in place of a hands-on activity and still maintain product creativity, originality, and usefulness.
Keywords/Search Tags:Computer simulation, Product creativity, Hands-on, Technology education, Students
PDF Full Text Request
Related items