The present study focused on the relationship of social support systems, social anxiety, and video game dependency in an online sample of Massively Multi-player Role Playing Game players. Specifically, it examined whether or not social anxiety and differing levels of peer, romantic, and family support could predict the presence of video game dependency. One hundred and ninety-two participants completed an online survey. Results supported Hypothesis One that the rate of video game dependency would increase as peer support decreased. Results did not support Hypothesis Two that the rate of video game dependency would increase as romantic social support decreased. Results supported Hypothesis Three that there would be no relationship between video game dependency and family social support. Results supported Hypothesis Four that video game dependency would increase as social anxiety increased. Results showed no significant difference on Hypothesis Five that video game dependency would increase as perceived quality of life increased. |