| Nowadays,the role of new media is no longer just as a carrier of art forms.With the in-depth integration of technology and art,the transformation of art media has had a huge impact on the way of artistic creation and narrative grammar.Virtual Reality(VR),also known as "virtual reality",is not only a human-machine interface,but also an immersive media experience.The world it simulates may come from a real environment or imaginary space.As a new medium art form,VR video art can create a virtual environment with multiple perceptions that are close to the "real" through VR and a variety of human-computer interaction technologies.People’s artistic experience of VR images is completely immersed and interactive.This research takes the media characteristics of VR video art as the starting point,takes the narrative grammar and practical creation of VR video art as the research object,and combines virtual reality technology,film audiovisual language,user experience,psychoanalytic theory and other cross-disciplinary analysis.And applied the research results to the graduation creation "Living or Dead".This thesis first explores the innovation and aesthetic characteristics of VR video art from the evolution of video media;then it conducts an in-depth comparative analysis of the differences and connections between traditional video art and VR video art in terms of lens language,immersion,and narrative aesthetics;then apply theoretical research to the narrative grammar construction and practical creation of the VR video art work "Living or Dead";finally,discuss the current problems of VR video art from three aspects: experience dilemma,development dilemma and creative dilemma,and discuss the current problems of VR video art from technology,innovation and put forward feasible suggestions from three perspectives. |