With the growth of computer three-dimensional processing capacity and the emergence of low-cost sensor display elements,virtual reality technology(VR)has been widely concerned,and 2016 is also known as "the first year of VR".Virtual reality technology has achieved gratifying results in aerospace,vocational education,higher education and other fields.With the "4I" characteristics of immersion,interaction,imagination and intelligence,virtual reality has also become an important auxiliary means of information-based teaching.There is still a lot of development potential in the application of geography,chemistry,physics,biology and other secondary schools.The state strongly encourages the application of VR technology to innovate the experimental teaching methods in primary and secondary schools,and it is very necessary to develop virtual reality physical electricity experimental software.This study first combs the development context of virtual reality,and the relevant literature in the field of education,to determine research topics,research ideas and research framework.This paper clarifies the definition,classification and characteristics of VR,analyzes the current situation of experimental teaching under the guidance of embodied cognitive theory,flow experience theory and cognitive load theory,and investigates students’ emotional attitude towards junior middle school physics class,their understanding of virtual reality simulation courseware,their attitude towards the introduction of virtual reality experiment into the classroom,as well as their early interviews with teachers.After the preliminary analysis,through the five steps of software feasibility analysis,software requirements analysis,software design,software development and software testing,the virtual reality electrical experiment software is used in the classroom quasi experimental research.The research results show that in software design,the difficulty should be slightly higher than the students’ original cognitive level,students can adapt to multi-channel interaction;students generally accept virtual reality experiment;compared with watching video,virtual reality experiment is easier to improvestudents’ multi-faceted ability,including promoting students’ academic performance and stimulating learning Students’ imagination and active learning consciousness can effectively stimulate students’ interest in physics.This study has made a beneficial attempt to integrate virtual reality into the classroom,which provides certain theoretical guidance and practical significance for the development of educational informatization. |