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Research On The Design And Practice Of Unplugged Activities In Primary School Programming Education

Posted on:2022-03-01Degree:MasterType:Thesis
Country:ChinaCandidate:Z Y SongFull Text:PDF
GTID:2517306323985689Subject:Master of Education
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In the era of rapid development of artificial intelligence,programming education has set off a climax all over the world.With programming education becoming more and more important and programming education becoming younger,children's programming has emerged as the times require.Countries all over the world have formally incorporated programming education into primary school curriculum.Scratch and scraino are now the main tools of programming teaching in primary schools in China.Visual programming tools can bring students a simple and interesting learning experience.However,in the specific teaching practice,there are still many problems to be solved,for example,learning programming has high requirements for computer functions,and hardware resources in some areas can not meet the needs of students;at the same time,some teachers' teaching methods are simple and mechanized,which leads to students' low enthusiasm for learning programming.The non plug in activity is to provide no equipment activity before the computer activity,to carry out teaching through tangible materials such as jigsaw puzzles and cards,to cultivate students' hands-on ability with Lego,building blocks and sequence stories,to provide vocabulary construction songs,card guided games and tic tac toe games,to introduce the necessary programming language to students in terms of vision and language,etc.this activity can create a happy and harmonious environment Interesting environment,let every student actively participate in the learning process.At the same time,no plug-in activity is not only an important way to cultivate students Computational Thinking,but also an important form of programming teaching.No plug-in activity can provide new ideas for primary school programming teaching.This study adopts the method of action research,guided by the activity theory,constructivist learning theory,game learning theory and embodied cognitive theory,to guide the whole activity design,puts forward the principle of no plug-in activity design,and based on the principle of no plug-in activity,analyzes the characteristics of learners,designs the activity goal,content,evaluation,etc.and constructs the no plug-in activity design model in primary school programming education According to the process of no plug-in activities,typical cases are designed and three rounds of action research are carried out.In each round of practice,questionnaire survey and interview are used to test the implementation effect,constantly solve the problems encountered in teaching practice,and correct and improve the process of no plug-in activities in primary school programming education.Finally,the process of no plug-in activities in primary school programming education should follow the principles of scientific,interesting,situational,open,procedural and developmental.Its elements should include the analysis of learners' characteristics,activity objectives,learning contents,activity tasks,activity tools,activity strategies and activity evaluation.Its activity process should follow the principle of creating life situations to lead to activity themes,show the basic work release task,explain the rules of no plug-in activities,group experience,mutual cooperation and exchange,show and share the results,take multiple evaluation.The results show that the process design of no plug-in activities in primary school programming education can mobilize students' learning enthusiasm,produce good learning effect,and help to cultivate students Computational Thinking.Therefore,it can be verified that the process design of no plug-in activities in primary school programming education is effective.
Keywords/Search Tags:programming education, no plug in activity, activity design, action research
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