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Design Of Digital Cultural Creation Game Based On Mawangdui T-shaped Silk Painting

Posted on:2023-09-10Degree:MasterType:Thesis
Country:ChinaCandidate:X Y WangFull Text:PDF
GTID:2555306752479974Subject:Art Design
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Hunan Museum is one of the important windows for people to understand Hunan culture.It has developed a variety of material cultural and creative products with both aesthetic and practical features,but it still can not meet the needs of users in the digital age for digital cultural and creative products.The digital cultural and creative products of Hunan Museum have some problems,such as the limitations of AR products by hardware and experience environment,the lack of interest of interactive devices and the lack of continuous updating power of web games.There is still a relatively broad space for the development of digital cultural and creative products.This topic takes the most distinctive Mawangdui t-shaped silk painting as the theme,develops digital cultural and creative games,and activates the high-quality cultural relics resources of Hunan Museum.First of all,it combs the relevant literature and summarizes that the Museum Cultural and creative games should have the characteristics of high entertainment and high immersion.The design should follow the design principle of teaching in fun and spreading real information.Secondly,through case analysis,it summarizes the trend of digital cultural and creative games from paying more attention to science popularization to more emphasis on interest.Thirdly,using the methods of user interview and questionnaire survey,the user needs are analyzed and the user portrait is constructed.Fourthly,for the digital cultural and creative game design project of Hunan Museum,it puts forward a design strategy that takes the high-quality resources of Hunan Museum as the core,pays equal attention to cultural creativity and digital technology,integrates cultural communication,market demand and user needs,and follows the interests and popular science.Finally,the use of flow theory,the game plot,level and scene design.The game elements and interfaces are designed by using the relevant principles of design semantics.Through design practice,this thesis explores the design idea of activating Museum Cultural Relics Resources with digital cultural and creative games,and summarizes the design experience that can be used for reference in the development of digital cultural and creative games.The research has three meanings.One is to provide new ideas for the design of digital cultural and creative products in museums.Second,activate the characteristic cultural resources of the museum and improve the effect of social publicity and education.Third,promote the brand building of the museum and improve the tourists’ recognition of the museum culture.
Keywords/Search Tags:Hunan Provincial Museum, digital cultural creation, T-shaped Painting on Silk from Xin Zhui’s Tomb, game design
PDF Full Text Request
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