| The dissertation selected three types of network novels,namely "update-beat the monster","love first" and "play tricks",to study the narrating techniques and structures of the network novels,and to try to have a deep cultural perspective of the network novels.The update stream was a typical product of the gamification narration of the network novel.With the concept of balance,one would find that the update stream had a certain resistance.In other words,the success of all the ordinary people was based on the precise assignment and the rational upgrade system.The creation of this integrated system was a fantasy breakthrough for the young audience to the stratum solidification.However,this weak resistance was dissolved in the setting of the golden finger.The contradictory narration in the world construction and character creation came from the split recognition of the young generation,which implied the crisis of value recognition.Therefore,it was expressed in the text with an ambiguous attitude of the young generation.The love narrative was always the key point of the female oriented novel.This chapter will mainly discuss the change of the theme of "love first" in female oriented novel and the techniques of building a man’s role.Female oriented novel never separated the theme of love from novels,but the status and content of love given by different generations were different.The theme of "love first" had changed in the female oriented novel,and it was very important to clarify this change.This change reflected the change of generation experience and desire mode of young women in our country.In view of the change in the description of this story,some scholars put forward the concept of "Internet feminism",which raised the demand of female oriented novel to a high level of theory and gave a high evaluation.To a certain extent,the BL novel had achieved the reflection of male temperament,but it did not have the power of "subversion"."Playing tricks" was a skill of network novel writing,which was deeply influenced by the 2-D cultures from Japan.According to the evolution of the meaning of the word "GENG",the humor of "GENG" came from the corruption of communication between Taiwan and the mainland.As a narrating skill,the plot of the novel was broken into pieces due to the deliberate use of it,cutting off the deep thinking about the possibility of appearing in the network novel.As a social means,playing tricks was a large celebration,which could be divided into communities.The reason why the game was popular was that the light culture was popular,and the essence was the post-modern cultural atmosphere. |