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Research On The Difference Between Gameplay And Heartbeat Experience Of Play Addicts And Online Game Addicts

Posted on:2016-01-20Degree:MasterType:Thesis
Country:ChinaCandidate:Z J LuoFull Text:PDF
GTID:2355330491456164Subject:Applied Psychology
Abstract/Summary:PDF Full Text Request
This research aims to explore whether there exists college students who are not addicted to online computer games after long-time playing and to explore the way to tell these people. What's more, this paper will do further research on the differences of the playfulness and flow experience between the players without addiction and players who are addicted to the games.This research surveyed 610 students from three universities in Nanjing, testing their addiction level, flow experience and playfulness by applying the "netgame addiction of college students questionnaire", "the playfulness of scale", "students network game activity flow experience questionnaire".According to the "netgame addiction of college students questionnaire",we can filter the Internet addicts; and with the time control as well as the class nomination, we can filter the players without addiction. By analyzing the scores of the Playfulness Scale and the Flow Experience Scale, we can explore the differences of the playfulness and the flow experience between these two kinds of people.According to the research, we can draw the following conclusions:(1) There exists players without addiction among the people who are not addicted to the online games;(2) It's feasible to tell the players without addiction from those who are not indulged in the online computer games by the use of the time control and class nomination;(3) The playfulness of the players without addiction is higher than those addicts'; the happiness experience of the players without addiction is higher than addicts' Thus, players without addiction are the real players;(4) There is a negative correlation between the Internet game addiction and playfulness, and the happiness experience during the game has an obvious negatively predictable function to the Internet game addiction. Besides, the higher the playfulness and happiness experience are, the more difficult people may be indulged in the online computer games;(5) Further research still needs to be done on the measurement of the flow experience during the games.
Keywords/Search Tags:network game addiction, playing instead of addiction, flow experience, playfulness
PDF Full Text Request
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