| Visiting museums is one of the important ways to cultivate children’s innovation ability and understand history.When designing museums,one should consider the nature of this group of people who love exploration and are good at discovering.However,currently,the design philosophy of domestic museums is mostly in the direction of exhibition design,lacking interesting facility designs for children.The target audience in the museum space is not only children,but how to guide children to observe and match their behavioral characteristics through interactive facilities.The research object of this article is the gamified experiential tour mode led by children,which is an initial exploration of the current tour mode in domestic museums.Through extensive literature reading and research on domestic and foreign museums and amusement park cases,comparative analysis is conducted to understand the characteristics of children as a group,providing a reliable basis for subsequent design practices;Using questionnaire distribution in-depth interviews to understand the pain points of target users when visiting museums,introducing gamification theory and analyzing children’s gamification experience in museums,exploring children’s cognitive and experiential processes in space.Finally,through systematic organization and summarization,a children led museum gamification series facility design and exclusive experience route were designed and constructed.The design of exclusive experience routes for children,intelligent guides for children,navigation experience robots,inductive interactive handles is used to enhance children’s ability to explore and operate independently during cultural relics visits.Through the guidance of interactive facilities,children are stimulated to be interested and fully mobilize their multi-sensory participation mode,allowing them to immerse themselves in the exhibition process cultivate their ability to experience and understand the world.Explore and summarize the gamification experience route for children,fully draw on the successful experience of foreign children’s museums,continuously innovate and develop,improve children’s independent participation,interactivity,and exploration in ways that interest them. |