| With the continuous improvement of current living standards and education levels,the cultivation of preschool children is no longer limited to traditional knowledge learning and education,but also attaches great importance to the development of behavior habits.The preschool stage is a key stage in the development of children’s behavior habits.It is of great significance to use Internet technology,mobile products,etc.to provide children with auxiliary education and behavior habits.However,many similar products in the market have problems such as serious homogeneity,lack of innovation,and insufficient education.Therefore,based on the theory of persuasion,this paper designs an interactive game with the goal of developing user behavior habits for preschool children,and provides a reference for the design practice of educational products for preschool children.This paper first summarizes the developmental characteristics of preschool children,conducts qualitative research on parents and teachers of preschool children based on literature and existing research,and builds a model of factors influencing the development of preschool children’s behavior habits.Through quantitative research and data analysis,etc.The method verified the establishment of the model and the influence relationship,and concluded that there is a positive correlation between the motivation,ability,and trigger factors of the persuasion theory and the development of preschool children’s behavior habits.Secondly,analyze the game interaction application ability of preschool children by observation method,which is convenient for later game interaction design;research and analyze the needs of children’s users and parents,summarize and draw user portraits,and combine Maslow’s theory of needs from safety,education,emotion,Build a user demand model in terms of self-actualization needs.Then,based on the above research,combined with motivation,ability and trigger factors,persuasion strategy design was carried out from the stage of users using the game,and the practice of game design for preschool children’s behavior development was completed through interaction design and visual design.Finally,using interviews,heuristic evaluation and other methods to comprehensively evaluate the practical application effect and usability of the game’s helping behavior and habits,and propose the iterative improvement direction of the game according to the results. |