Font Size: a A A

Communication Interpretation Of Online Game Identity

Posted on:2022-07-23Degree:MasterType:Thesis
Country:ChinaCandidate:G Y ZhuFull Text:PDF
GTID:2557307103481014Subject:Press and Communication
Abstract/Summary:PDF Full Text Request
With the popularization of Internet technology in computer application,the integration of network and electronic game makes the space construction technology of GAME MUD mature.After supporting the free text and voice communication of game players in the game,electronic game has joined the ranks of new social media from simple entertainment products.Online role-playing game as a game in today’s hot type and the focus of this article the research object,its not only plays a role in game identity construction remodeling,also provides a virtual character action space,a virtual character orderly coexist in virtual reality to establish the interaction between players,At the same time,the network virtual interaction with the support of high-speed Internet greatly improves the efficiency of social feedback between players,making players infinitely assimilate in social activities in games and real social activities,and making the virtual identity construction environment idealized.Online games in the virtual world and real identity transformation mediation is the game virtual character shape,with the display technology upgrade and the image rendering 3 d simulation,game players in the game has a new "body" to more awareness to participate in the activities of the game,and behavior from the Angle of the immersive gaming experience to game players in the psychological and emotional aspects of the influence of body and mind,As a network medium,online games,with their "anonymous" virtual presence interaction,make many players interested in the social mode of the game,and the closed game scene gradually makes players choose to get physical and mental relief and emotional sublimation in the game.With the increase of people’s greed for entertainment,game advertising has attracted more and more netizens to participate in the entertainment of online games.Fair and exaggerated expression in a variety of mechanisms,the network game as empty lie between screen to make virtual safety operation mechanism,to bring people’s sensory experience is far beyond reality,largely in the protection of real self at the same time meet the demand of the spirit of the players model,allows players to spend more real time and effort,A lot of effort caused severe social reality,how to treat correctly network game to the real society and become the focus of society to explore the influence of realistic individual,in combination with the relevant administrative departments have issued with social propaganda called for strict controls,the present development of online games in China gradually on track on benign culture construction,Players and non-players on the future development direction of online games need to be further explored.From the perspective of theoretical research,online game is a stage of "pseudo-drama" without time and space limitation,which provides virtual evidence for the construction of players’ identity through innovative expression of game language,expression and props in the form of symbols.Game virtual imaging space structure with narrative filling of culture,it is often because of the challenge of the game under the presupposition and timely feedback gain immersive experience of "flow",at the same time,the players game consumption level and operation level ability difference,to make the game ability strong,have more social capital to obtain ideal identity rights and establish identity order,Form the game "field".Online game researchers have relatively mature research on the internal construction and transmission mechanism of games,but there is still a lack of targeted exploration of players’ virtual identity.The communication comprehension involved in the construction of game identity is worthy of new research and thinking on the logic of game identity construction.
Keywords/Search Tags:MMORPG, Self-identity, Game players
PDF Full Text Request
Related items