| The current VR technology as the core of the rapid development of a new generation of human-computer interaction system for the change of digital reading methods injected new vitality,thus giving birth to a new digital reading method of VR reading.VR reading uses its simulation system and wearable interactive devices to create a quasi-real reading environment,providing users with the ultimate reading experience.Users can have a higher dimensional reading experience and more interactive experience through virtual scenes.However,how to provide users with a better experience is still the goal and direction that VR reading needs to strive for.VR reading experience involves many aspects.Currently,systematic evaluation methods for VR user experience are still being explored and researched.Conducting comprehensive research on VR reading user experience evaluation can not only effectively improve the user’s reading experience,but also have very important theoretical value and practical significance in promoting more efficient use of VR reading in the future.This study takes VR reading user experience evaluation system research as the theme,and aims to establish a user evaluation system that is compatible with the practical characteristics of VR reading.Based on the research results related to VR reading user experience evaluation at home and abroad,qualitative and quantitative research methods such as Delphi,Analytic Hierarchy Process,and Fuzzy Comprehensive Evaluation are combined to study the VR reading user experience.Establish a VR reading user experience evaluation index system based on the theory of perceived affordance.This study mainly includes four parts,and the specific research content of each part is as follows:The first part explains the relevant concepts of VR reading and user experience,as well as the theoretical analysis of perceived affordance,which constitutes the theoretical basis of this study.In the second part,based on the previous review of relevant research on user experience evaluation of VR reading at home and abroad,combined with the characteristics of VR reading,the perceived affordance is introduced into the construction of evaluation models.This section constructs a VR reading user experience evaluation index system from the perspective of perceived affordance theory,forming 5 primary indicators and 19 secondary indicators.The 5primary indicators are VR reading physical perception,control perception,content value,cognitive level,and emotional experience.Then,the weight values of each indicator are calculated using analytic hierarchy process.The third part conducts in-depth analysis of a specific VR reading user experience through the fuzzy comprehensive evaluation method,and obtains that the user evaluation result is good,the user’s acceptance of VR reading is relatively good,and the user has a certain willingness to read interactively.The fourth part reflects and suggests the practice of VR reading user experience evaluation,and proposes corresponding strategies for improving VR reading user experience based on the evaluation and feedback results of VR reading users.The innovation of this article lies in the evaluation of VR reading user experience from a new research perspective of perceived affordance.The research content is based on the theory of perceived affordance to construct indicators for evaluating the user experience of VR reading,thereby establishing a user experience evaluation model suitable for VR reading.With the gradual popularization and rapid development of VR technology,VR reading will also be further developed,thereby changing the reading methods and habits of more users.In future research,we will continue to deeply explore the factors that affect the user experience effect of VR reading. |