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Imagination in Media Arts: Technological Constraints and Creative Freedom

Posted on:2011-07-16Degree:Ph.DType:Dissertation
University:University of California, Santa BarbaraCandidate:Hoetzlein, Rama CFull Text:PDF
GTID:1445390002461408Subject:Art criticism
Abstract/Summary:
Media artists explore a wide range of techniques for developing art. These techniques, found in current tools for artists, come with inherent limitations which, over time, may separate creative communities into groups that are familiar with particular methods. The question examined here is whether these techniques can be integrated into shared, multi-dimensional frameworks for use by a larger community. To study this question, dimensions of creative interest to media artists are examined, including: (1) programming and language, (2) modality and media, (3) live performance, (4) motion, dynamics and autonomy, (5) structure and surface, and (6) image and idea. A novel visual dataflow language, LUNA, is developed to integrate these aspects of creativity into an open system for collaborative exploration. Technical aspects of modeling, language development, and rendering are addressed and evaluated according to creativity metrics, comparisons with other tools, and measured performance. Visual results cover multiple projects in interactive art, game design, biology and media arts.
Keywords/Search Tags:Media, Creative
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