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Characteristics leading to student success: A study of online learning environments

Posted on:2007-02-11Degree:Ed.DType:Dissertation
University:Texas A&M University - CommerceCandidate:Crawford, Deborah LFull Text:PDF
GTID:1447390005465127Subject:Education
Abstract/Summary:
This exploratory study examined the effect of multi-tasking ability and graphics versus text preference as well as history of technology usage on high school student performance in an online environment. The study's objective was to explore, through the collection of data, the questions derived from review of the current research literature that examined online learning environments in the K-12 community. The goal was to identify trends that emerged from analysis, rather than in prior findings, for the generation of hypotheses grounded in the data that warrant further study. Students who had successfully completed an online high school course through SUPERNet Virtual School were compared with students who had begun such a course, but not completed it, to determine if a variance between the history of digital device usage, information presentation preference, or multi-media processing skills between course completers and non-completers could be identified. The purpose of the study was to inform, through its findings, both content and process of virtual course delivery in an effort to provide course offerings that meet the needs of a broader range of learners.; Students randomly selected, representing 75 completers and 75 non-completers, were sent requests for inclusion in the study. Positive respondents included 23 completers and 13 non-completers. This convenience sample total of 36 students was sent a packet of three surveys designed to measure media literacy preferences, multi-tasking ability, and technology usage traits. Twenty-three students, 14 completers and 9 non-completers returned completed packets, representing a 64% return rate. ANOVA performed on technology history and multi-task data and used descriptively indicated frequent digital gaming and usage beginning at an earlier age by non-completers and greater multi-tasking proficiency by completers. Chi-square tests on graphics preference data showed small areas of differences between the two groups. Stem-and-leaf plots were further utilized to illuminate trends. This study identified areas of interest that warrant a larger study under a more controlled environment.
Keywords/Search Tags:Online
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