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On Virtual Warfare

Posted on:2021-02-24Degree:DoctorType:Dissertation
Country:ChinaCandidate:J C WeiFull Text:PDF
GTID:1486306041972659Subject:Marxist philosophy
Abstract/Summary:PDF Full Text Request
War is a phenomenon in humanity society field,which belongs to politics,and it is bloody politics.It is a violent practice activity that spares no effort to force each other to yield from strength to will.The ways and means of conducting research into war and transforming develops and changes as it develops.From speculative“calculations in his temple” to sand table step-by-step drill,and then to war simulation in information age,all of these reflect humanity's pursuit of cognition of the war,on the other hand,virtual war is based on the virtual practice of thinking,which is the pursuit of war cognition in the contemporary era of a kind of reflection.In the paper,virtual practice is divided into generalized virtual practice and narrow-sense virtual practice.If there is no special explanation in this article,the word "virtual practice" is used in the narrow definition.In the paper,it emphasizes that virtual practice is based on practical practice,it's the development of practice mode under the condition of information technology,and it is the expansion and application of Marxist view of practice at present.Virtual practice,with its transcendental practice and thinking approach,provides a new impetus for understanding and transforming the world in the information age.Compared with the actual practice,it is mainly characterized by four aspects,such as virtual substantiality,virtual reality,transcendence and immersion.Based on these characteristics,it enables virtual practice to carry out transcendental "practice ",makes practice more flexible,and greatly expands the field and scope of practice.Therefore,this way of practice provides a practical method to reflect the information age for recognizing the occurrence of war,exploring the law of war development and evaluating war ahead of time.Virtual war is a way of recognizing the cognitive orientation of war in the way of the virtual practice thinking.It corresponds to the broad virtual practice and the narrow-sense virtual practice and virtual war is divided into narrow virtual war and narrow-sense virtual war in the paper.In this paper,only "narrow-sense virtual war" is studied.Therefore,if there is no special explanation in this article,the term "virtual war" is used in the narrow definition.Virtual war is the product of the times and its cognition of war still follows the three-dimensional cognitive model of subject-intermediate-object.The emergence,development and cognition of virtual war are inseparable from the foundation of the times,which is especially true of the related resonance constructed for the virtual war of cognition.As a result,the paper offers brief information on several theories and techniques related to virtual war and building resonance.These theories and techniques provide both a time-based basis for virtual war and a technical and theoretical basis for the development of the resonance.It is mainly characterized by four aspects,such as virtual reality,virtual reality,transcendence and immersion.These characteristics of virtual war embody various relationships and connections in real practice.Virtual warfare also takes the mode of thinking of "combining qualitative with quantitative ",which can not only recognize the occurrence and development of war itself and the whole process of war,but also transcendence cognition and preparation the future of war,so that the war can be stopped.The practice subject of virtual war is the person of reality.The subject and object in virtual war have the general stipulation of subject and object in Marxist philosophy,which not only has the general stipulation of subject and object in Marxist philosophy,but also embodies the development based on history and times.In virtual war,subject has the characteristics of subjectivity and subject-object-rization.On the other hand,object has the characteristics of object-Subject-rization,hierarchy-tivity,systems-tivity,transcendency,emergence,agentivety,etc.At the same time,in virtual war,there are unity of opposites relations and two-way construction relations between subjects and objects.In the virtual war,the characteristics of the objectization of the subject and the subjectization of the object are more obvious,and the relationship between both sides is closer.By virtual war,the cognition of war is accomplished with the aid of resonance.In the process of cognition,it still follows the framework of subject-resonance-object cognition.This paper discusses a way of thinking about the virtual war based on the resonance and cognition of war.Based on abstract thinking,the construction of virtual war is divided into several phases,include onceptual description,conceptual modeling,mathematical modeling,resonance construction,resonance running and application,etc.Between phases is linked up and then finished the whole cognition of virtual war.This whole cognition of virtual war is a spire process,the spire process are also a process to develop the useful and discard the useless and negation.In the end,these processes are outlined at the macro level in the approach of cognition of virtual war.Virtual war is a kind of war based on virtual time and space.The virtual war space-time view discussed in this paper is a kind of mapping and reflection of scientific space-time view in virtual space-time.It is formed on the basis of objective space-time view and based on information technology.It shows the characteristics of time and space in virtual war through four aspects,that is,subjectivity,objectivity,historicity and mutual transformation.In virtual war space-time,time has three main forms of existence and acts on different cognitive processes,thus changing the single vectorization and uniformity of real time and it acts in virtual war with multiple scales and vectors.The space in Virtual war is based on realistic objective space.The existence space of virtual war is jointly formed by abstracting and transforming,combined with the cyberspace,information space and cognitive space produced by information technology,and then in a combination of "virtual" and "real ".In the end,the paper discusses the epistemology,and methodological significance in virtual war.Practice itself is a growing category,as a form of practice,virtual practice has long existed.Only because of the rapid development and wide application of information technology,virtual practice has shown unprecedented application and development in the present.At the same time,it also tries to think from the perspective of philosophical reflection about the change and impact brought by virtual war's cognition of war,thinking way and existence,and then to think about the future of war on the basis of history and times.Based on Marxist epistemology and methodology,it makes a preliminary discussion on the epistemological and methodological significance of virtual war.On the basis of the development of history and times,in this paper,the possible influence of virtual war on the future war pattern and the localization of virtual war are made a discussion.In the paper,the term "virtual" means that the space in which war exists and the means used in cognitive war are different from traditional methods.For the exploration of virtual war,this paper does not focus on the realization science of technology,theory and corresponding military theory of virtual war.Instead,in the philosophical perspective,it reflects on the application trait,application mode and valve of virtual practice in the field of war study research in the information age.
Keywords/Search Tags:War, Virtual Practice, Virtual War, Cognition
PDF Full Text Request
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