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On The Online Game Player's Virtual Property In The Protection

Posted on:2010-07-31Degree:MasterType:Thesis
Country:ChinaCandidate:P WangFull Text:PDF
GTID:2166360275460695Subject:Law
Abstract/Summary:PDF Full Text Request
Property protection in the physical maturing of today, the network protection of virtual property is still in the initial stage of research, what the current situation, the network media on virtual property has no value, whether issued for the new "Property Law" by protection of property rights as the scope of, or by other laws to protect its interests and values, such as by intellectual property laws to protect the network operator Game interests? The same network at a disadvantage gamers how to maintain their own virtual property interests, which are plagued the current network of virtual property protection problem, this paper try to explore four aspects of you.The first part of the case will not be accepted by a lead to our protection of virtual property is still a lack of appropriate laws and regulations to protect and experienced online game players in a virtual property dispute situation is no legal basis. Although the "Constitution", "General Principles of Civil Law," the legitimate property of citizens to protect virtual property, but not included in the scope of protection of intangible property. Although the "Consumer Protection Act" can be applied to the relevant provisions, but gamers on a virtual network of property rights do not belong to the existing consumer rights in any one of them. As soon as possible to protect virtual property law, imminent.The second part of the virtual ownership of the property to carry out the qualitative and discussed the existence of virtual property is reasonable, should be included in the scope of legal protection. Virtual property is virtual, there are game operators in the data network server, but it is the players have to pay the labor, money and energy spent. Virtual property can be exchanged, and the network on a virtual property transactions for the Web services platform, a virtual reality auction property, virtual property can meet the entertainment needs of people with the political economy of Marx's definition of goods and wealth, should be definitely worth the value of its existence. Operator's network for the Games of ownership, the use of the right to question, this has been by the "copyright" to protect players for the right of the relative side, the player ownership of virtual property, virtual property ownership by both operators and players to enjoy, This part focuses on the. Players in online games and entertainment services at the same time take the initiative to create their own personal values, all players belong to the virtual property. Beijing Local Taxation Bureau, "about individuals through the network of virtual currency sales revenue of assessed personal income tax questions asked", an indirect recognition of the virtual trading and the legitimacy of the existence of virtual money. Korea and Taiwan for the treatment of virtual property is also given to relevant experience of the corresponding reference.The third part of the virtual property for the current evaluation system to measure the problem and carried out on. Virtual property and real property of different entities, the two biggest difference lies in its value on the measurement and evaluation system, that is the reality of virtual property and the property is not the 11 pairs of entities, etc.. Virtual property is accompanied by online game players to enjoy services and its value must be deducted from network operators to provide the services provided by part of the property is often lower than the reality. Online games operator currently operating in three modes, namely, monthly system, Card Games-time exchange, free + fee business model mixed. Players set up in the operator under the rules of the game because of the unfair terms with the nature of the format of the user under the Code, it is difficult to really protect their virtual property created by the legitimate rights and interests. However, it is gratifying to note that, more and more people begin to pay attention to virtual property, the judicial system of our country start accepting this type of case. The protection of virtual property through the use of civil law are the "General Principles of Civil Law" and "Contract Law" for the protection of the relevant provisions of the rights of players, with the criminal law on the crime of illegal invasion of computer systems, the crime of violation of freedom of communication, theft, fraud and so on to punish the theft of virtual property of others, and then profits by reselling behavior.The fourth part of the virtual property protection mechanisms, from the four aspects of a player's virtual property-wide, the multi-level protection. First, to address the existence of virtual property, and further improve the laws, regulations and administrative regulations, increase the virtual property legal protection. Second is to correct the reality, "General Principles of Civil Law," "Consumer Protection Act," just pay attention to real-world errors and improve the "General Principles of Civil Law," "Consumer Protection Law" of relevant content. Three virtual property are integrated, dynamic assessment of the system reflected the value of a fair and reasonable. Norms are a reasonable four-player online games in virtual property transactions, the right players to guide the network consumption. Fifth, set up multiple virtual property dispute settlement mechanism, to strengthen bilateral reconciliation, the court mediation, a third-party arbitration system at one of the important role.
Keywords/Search Tags:virtual property, online game, player, operator
PDF Full Text Request
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