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On Current Status And Development Strategies Of E-Sport In Colleges And Universities In Hunan

Posted on:2011-03-01Degree:MasterType:Thesis
Country:ChinaCandidate:Z D LiaoFull Text:PDF
GTID:2167330332956230Subject:Physical Education and Training
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College students have always been the most concerned groups, who represent the future of society, is society's most sensitive nerve. E-sports is the official national launch of the first 78 sports since the birth in the last century, with its novel, unique charm, and soon to Negative effect and Precaution lit campus this warm land, become the hottest topic in college one. In the eyes of many persons, keen on e-sports, mostly college students is a regular skipping, fall overnight online image, but in fact in the eyes of many college students, e-sports is a progressive and fun special events, this is their school an important part of life. At present, China is still in the initial stage of the development of electronic games, while the college gaming movement was difficult, to establish a correct understanding of the electronic games, to find practical to development, and for the development of e-sport has an important significance.By means of materials collection, questionaire, interviews and mathematical-statistics, this paper makes a research and analysis on the current situation of E-sports in Hunan. Through analysis of the survey results, because of the cognitive approach, students awareness of e-sports less, but some people already have foundation; Battle of students are involved in the project class gaming, Dota is the most popular items in Changsha; At the same time, the rise of large-scale online games is the biggest e-sports games competitors; Internet cafe is still the gaming activities of the College Changsha; Changsha University of hardware facilities of individual students, but campus hardware and networking needs to be strengthened; lack of funds is restricting the development of college gaming the most important factor, university management gaming community disorder, disorganized to carry out the project is not balanced, serious gaming population loss; lack of a standardized electronic race thing, gaming the exchange is not enough; In addition, College sports gaming presence "bit migration" phenomenon.According to the problems, this article suggests the full use of national policies, strengthening macro-control, promote the gaming culture, promoting e-sports development; by opening talks on electronic games, electronic games open university courses, e-sports into the school sports programs to build College students a correct understanding of electronic games; rich school gaming project, developing the potential gaming population; tap the potential of existing venues to explore new venues of resources, strengthening the campus network construction, the conduct of electronic games for the university to provide a good software and hardware environment; Establishment of the e-sports management system; strengthen the leadership and management of electronic sports; active university e-sports event to promote college gaming industry.
Keywords/Search Tags:E-sports, University in Hunan, Current situation, Development Strategies
PDF Full Text Request
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