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A Philosophy Study On The Electronic Entertainment And Its Social Effect

Posted on:2008-06-24Degree:MasterType:Thesis
Country:ChinaCandidate:X B LiangFull Text:PDF
GTID:2167360242972899Subject:Philosophy of science and technology
Abstract/Summary:PDF Full Text Request
Nowadays, the Electronic entertainment industry is developing unceasingly. While rapid development, the Electronic entertainment also has the huge impact to society's tradition and has had the huge influence on the social subject. People have a great dispute how electronic entertainment has effect on social development process. Through discussing the characteristic of electronic entertainment, this paper will show the way of existence of subject and some special phenomenon in the game. And it also give some own viewpoints on how avoided the game differentiating the players.This article mainly constitutes by four parts:The first part has contained the brief narration of the electronic entertainment development history as well as the characteristic analysis. The electronic entertainment was born in American University, Its prosperity attributes to the vigorous development of computer technology. After development for nearly more than 30 years, the Electronic entertainment not only obtains the huge economic efficiency gradually but also forms the unique society's influence. The electronic entertainment has its own characteristic that distinguishes in Traditional entertainment, mainly includes the computerization, virtual reality, simulation. As a result of these characteristics, the electronic entertainment can produce its unique entertainment results and has formed the relations of complex interaction between the subject and game.The second part is a general discussion about the arcade game's essence. The recreational activity is one kind of special social practice. It also contains the subject and object, they coexist in the game through virtual interaction. The subject established the relations to the object through its independent behavior in the game. In the interaction process, the object also has the reaction to the subject and changes its way of existence in the game.The third part has carried on a concrete and thorough discussion about the intrinsic relations of the game and the interaction between the subject and object in game. We will analyze the mechanism in which the game subjects contact each other and find the reason why the online games affect the game subject to cause the changes of the way of existence. In addition, we also discussed some new virtual productive relations that formed in the games. As a result, the virtual productive relations have made the impact and the inf(?)uence on real productive relations. The forth part is the discussion about the relations between the electronic entertainment culture and the technical. To some extent, the development of the Electronic entertainment and the social effect it made showed us the Interdependent relations between culture and technology.On basis of mutual function , both technology and culture developed themselves. The technology and the culture are affecting mutually in the foundation, each one all obtained the development. The culture needs to depend upon the technology to develop itself, but the technology while serves also can breed culture has own characteristic new culture. The culture needs to depend upon the technology to disseminate and develop itself, on the other hand, the technology also can breed its own characteristic culture while it serves culture.Through the above four explanation and analysis, finally I can draw the following conclusions: (1) the basic reason of immersion into the electronic games is that the subject want to extend the social relations. (2)The culture can promote and stimulate the development of technology, simultaneously, while the technology serves the culture, it also can form its own technical characteristic culture.
Keywords/Search Tags:electronic entertainment, virtual society of game, subject in game, interaction
PDF Full Text Request
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