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Research On The Design Of Historical Theme Educational Game

Posted on:2009-07-29Degree:MasterType:Thesis
Country:ChinaCandidate:S M GongFull Text:PDF
GTID:2167360245457991Subject:Education Technology
Abstract/Summary:PDF Full Text Request
The educational game is a new thing produced by the combination of network game and the education and teaching under the rapid developing of computer science and technology. The educational game has the pleasure and attraction of game, but also companied with the knowledge and emotion education simultaneously. It promotes the player obtaining knowledge, enhancing ability and molding spirit gradually in the process of leisure entertaining. The educational game is becoming a new study resources balanced with instruction and entertainment gradually. This paper deeply studied the design of Educational Game of Historical Theme (EGHT), with the beginning of the theory of game design and binding the characteristic of historical discipline closely.First, the paper thoroughly analyzed the realistic value of EGHT in the basis of elementary theories of educational games. Through the analysis of the characteristic of historical discipline, the summaries of demand, characteristic, superiority of EGHT, the author concluded that EGHT can make up the obsolete historical teaching resources and transform original unidirectional education into interactive education. The teaching effect is improved. It is an important method to carry on the educational innovation to historical discipline under new lesson reform environment.Subsequently, the paper summarized and generalized the design of each factor in EGHT, with concrete example explanation under the instructions of game and learning theory, based on the comprehensive analysis of game design, combining with the characteristic of history course learning. It mainly included the design of surface, role, interaction, challenge, drive mechanism and plot. In fact, the design of EGHT is one kind of creative transformation of game according to the characteristic of historical content. It suits in the learning of historical content more, and meanwhile it has the characteristic of game. Therefore, the design theory of EGHT is the development and extension of normal game design.The Author designed a small game named "Rapid Bump of Historic task" taking the 1911 Revolution as background based on the theories, trying to verify the theory achievement proposed in this article. In the gaming process, the students would not feel monotonous and full of historical knowledge, but enter into the situation of game unconsciously. They learn the historical knowledge in the process of operating and exploring. Their vision will be widened and national emotion will be edified also. Author hoped that this small game can manifest the superiority of EGHT fully. In addition, the design thought, game frame and function realization of this game are introduced comprehensively in this paper.Finally, the harvest and insufficiency of this research are summarized briefly. The author got deeper cognition of the design and development of educational game during the process of this research, and also realized clearly that educational technology should be in accordance with teaching practice closely in order to play a more important role. Because of the restriction of many objective conditions, however, the study of the case in this research was not perfect, and was in need of further improvement.
Keywords/Search Tags:educational game, game design, historical theme, design of educational game
PDF Full Text Request
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