Font Size: a A A

Experiential Learning Design And Application Of The Game

Posted on:2011-04-14Degree:MasterType:Thesis
Country:ChinaCandidate:W W ChuFull Text:PDF
GTID:2167360308965043Subject:Education Technology
Abstract/Summary:PDF Full Text Request
Edutainment technology is simply a combination of entertainment and education, is direct life experience of learners'edutainment to infiltrate into teaching, so that learners in a familiar environment and in an interesting way to active exploration and learning ,the aim is to achieve the natural infiltration and harmony promoted of education and entertainment. However, in the current practice, edutainment technology tends to product of,isolation of and arbitrary of, a simple of using computer game to entertaining, and creating computer games are not well integrated into mainstream education, so school difficult to use, while lacking of strong theoretical guidance entertainment to teach is being criticized and questioned by people. As experiential learning is a learning model closing to learners'current life and implication edutainment concept, experiential learning in this study as the basis for integration of entertainment and education, in order to provide a concrete realization of new ideas and possibility for teaching in happiness.The purpose of this study is: to find a balanced combination of education and entertainment, explore the new ways of entertaining achieved, use the internal mechanism of the game appealing to the system designing of experience games ,so that students can be learning in happy experiential. The significance of this study is: experiential learning as the basis for integration of entertainment and education, providing a breakthrough of practical significance and possible ways and means for the realization of teaching in happiness. Driven by inner motivation, students actively adjust themselves' thinking and behavior to adapt to the problem situation, in the process, learners are able to concentrate, active construction of knowledge, or even into a kind of "ecstasy" of the state, that is to reach the best immersion experience.This study is: Exploring related theories on experiential learning games, based on the theories of edutainment theory, situated learning theory, experiential learning theory and the immersion experience, establishes experiential learning environment and learning game system model. Analyzing the initial skills of the learners, selecting the game type, designs the system process of experiential game learning and determines the function of the system structure. Through the designing of the system, this study divides the system into teachers and learners log. In the teacher log system, this study is to implementation planning and management of experiential game learning. In the student log system, this study is to achieve the whole process of learners learning experience. This study designs the evaluation system of experiential game learning. This system is divided into two sides, the first is to evaluate the learning effect on learners, including the performance evaluation method and the electronic portfolio evaluation method, and elaborated on the specific implementation. The other is to evaluate the experience effect on learners, including the experience sampling method and questionnaire survey. Finally, this study using technologies achieves some of the functions of the program, and specific tests results in elementary education.Finally, while affirming the achievements, the study pointed out the deficiencies, including not fully realized the system function, no comprehensive test system results.
Keywords/Search Tags:edutainment technology, flow experiences, genetic algorithm, performance technology
PDF Full Text Request
Related items